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Battlefield 1 PC graphics benchmark review





It's that time of the year, EA is finally releasing Battlefield 1. We will look at the game in our geeky gamer way. We'll test the game on the PC platform relative towards graphics card performance with the latest AMD/NVIDIA graphics card drivers. Multiple graphics cards are being tested and benchmarked. We have a look at performance with the newest graphics cards and technologies.
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ASLayerAODsk
Senior Member
Posts: 773
Senior Member
Posts: 773
Posted on: 10/18/2016 03:07 PM
Great review, glad to see you didnt leave out the EA crap either, good to know.
Also, hoping that there is some Dolby Atmos testing coming too? Setup, implementation etc?
Great review, glad to see you didnt leave out the EA crap either, good to know.
Also, hoping that there is some Dolby Atmos testing coming too? Setup, implementation etc?

Truder
Senior Member
Posts: 1411
Senior Member
Posts: 1411
Posted on: 10/18/2016 03:19 PM
Is it just me that's annoyed by one of the screenshots?
(Circled the bit that annoys me)
Is it just me that's annoyed by one of the screenshots?

(Circled the bit that annoys me)
Picolete
Senior Member
Posts: 320
Senior Member
Posts: 320
Posted on: 10/18/2016 03:21 PM
Great review as always, is nice to see DX11 and DX12 next to each other.
Its weird how the Fury X gets higher FPS in DX11 than 12, but the non x and the nano get higher FPS in DX12 than 11
Is nice to see that the 390(290) is still a good card for this kind of games
Great review as always, is nice to see DX11 and DX12 next to each other.
Its weird how the Fury X gets higher FPS in DX11 than 12, but the non x and the nano get higher FPS in DX12 than 11
Is nice to see that the 390(290) is still a good card for this kind of games
Hilbert Hagedoorn
Don Vito Corleone
Posts: 40586
Don Vito Corleone
Posts: 40586
Posted on: 10/18/2016 03:30 PM
There always will be small anomalies. The result sets are so close to each other that a nearby explosion or movement already can have an effect and drag down or up FPS a bit. You'll notice that for yourself when you game and monitor FPS, it will be varying quite a bit due to the intense, active and complex scenery.
As always, these articles are a nice indication of performance. However if you zoom in at 1~2 FPS differences, well that is a tough cookie to tackle with an FPS game where so much stuff is happening in-game.
Only Intruder -> that was an older alpha screenshot now that i think of it. What you see is VSYNC OFF, screen tearing. I'll remove the image though as it is not representative of the final game.
There always will be small anomalies. The result sets are so close to each other that a nearby explosion or movement already can have an effect and drag down or up FPS a bit. You'll notice that for yourself when you game and monitor FPS, it will be varying quite a bit due to the intense, active and complex scenery.
As always, these articles are a nice indication of performance. However if you zoom in at 1~2 FPS differences, well that is a tough cookie to tackle with an FPS game where so much stuff is happening in-game.
Only Intruder -> that was an older alpha screenshot now that i think of it. What you see is VSYNC OFF, screen tearing. I'll remove the image though as it is not representative of the final game.
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Senior Member
Posts: 12156
Thanks for bothering with EA's crappy limits Hilbert, it's much appreciated!
I also like the graphs with dx11 and dx12 right next to each other.
It's also nice to see that this game seems to be good looking and still able to cope with less than 6/8GB VRAM