Fractal Design Pop Air RGB Black TG review
Palit GeForce GTX 1630 4GB Dual review
FSP Dagger Pro (850W PSU) review
Razer Leviathan V2 gaming soundbar review
Guru3D NVMe Thermal Test - the heatsink vs. performance
EnGenius ECW220S 2x2 Cloud Access Point review
Alphacool Eisbaer Aurora HPE 360 LCS cooler review
Noctua NH-D12L CPU Cooler Review
Silicon Power XPOWER XS70 1TB NVMe SSD Review
Hyte Y60 chassis review
ASUS Maximus VI Extreme Z87 motherboard review





We review, test and benchmark the ASUS Maximus VI Extreme Z87 series motherboard. The Z87 ROG mainboard is intended for Intel's 22nm Haswell processors on Socket LGA1150. It is the high-end to enthusiast and pro-overclockers segmented product amongst the ASUS ROG series that comes with some nice features and decent overclock potential.
Read article
Advertisement
« Corsair Vengeance K70 review · ASUS Maximus VI Extreme Z87 motherboard review
· ASUS GeForce GTX 780 DirectCU II OC review »
pages 1 2 3 4 > »
thatguy91
Senior Member
Posts: 6643
Senior Member
Posts: 6643
Posted on: 07/16/2013 07:49 AM
Actually that's not quite true! There is an alpha version for CM 2013 http://cinematicmod.com/forum/viewtopic.php?f=26&t=2376, which supports the new system. I've been using it for a few days and works well! Haven't played much of it though as I will probably replay it through once the final CM 2013 is released.
Actually that's not quite true! There is an alpha version for CM 2013 http://cinematicmod.com/forum/viewtopic.php?f=26&t=2376, which supports the new system. I've been using it for a few days and works well! Haven't played much of it though as I will probably replay it through once the final CM 2013 is released.
Rich_Guy
Senior Member
Posts: 12785
Senior Member
Posts: 12785
Posted on: 07/16/2013 10:32 AM
Ah right, didn't know that, cheers
Actually that's not quite true! There is an alpha version for CM 2013 http://cinematicmod.com/forum/viewtopic.php?f=26&t=2376, which supports the new system. I've been using it for a few days and works well! Haven't played much of it though as I will probably replay it through once the final CM 2013 is released.
Ah right, didn't know that, cheers

TheDeeGee
Senior Member
Posts: 7917
Senior Member
Posts: 7917
Posted on: 07/16/2013 02:18 PM
Might have to give this a try now i upgraded to Haswell.
Might have to give this a try now i upgraded to Haswell.
thatguy91
Senior Member
Posts: 6643
Senior Member
Posts: 6643
Posted on: 07/16/2013 02:51 PM
More than capable of handling it
. Just remember to use the configurator, play around with the character pimper (HD models), and remember to max out the in game graphics options (you can change them, just as long as you don't set them to less than 'high').
There is a slight 'issue' at the moment with Source 2013 (really just a modded Source 2009 for Linux support and the new file system apparently), it is in regards to the Directx level. It may want to set Directx 8 as default! To change this, you have to run:
-dxlevel 95
after the program launcher, or use the registry mod Fakefactory posted.
The -dxlevel is just a Directx limiter for the internal game software, it doesn't actually set anything (this is what is set to '80' when it comes up Directx
. That is, typing in -dxlevel 112 won't give you Directx 11.2, even though it says Directx 11.2. In fact, you can type in -dxlevel 2013, and in game it says Directx 201.3, but doesn't mean you have a Directx 201.3 card
.
-dxlevel 95 is Directx 9.0+ (actually 9.0c + managed Directx).
More than capable of handling it

There is a slight 'issue' at the moment with Source 2013 (really just a modded Source 2009 for Linux support and the new file system apparently), it is in regards to the Directx level. It may want to set Directx 8 as default! To change this, you have to run:
-dxlevel 95
after the program launcher, or use the registry mod Fakefactory posted.
The -dxlevel is just a Directx limiter for the internal game software, it doesn't actually set anything (this is what is set to '80' when it comes up Directx


-dxlevel 95 is Directx 9.0+ (actually 9.0c + managed Directx).
pages 1 2 3 4 > »
Click here to post a comment for this article on the message forum.
Senior Member
Posts: 12785
Seems its a known problem, no versions of the mod work now, due to the SteamPipe update.
Found a temporary fix is here :- http://cinematicmod.com/forum/viewtopic.php?f=26&t=2336
I may as well grab v12 now