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Guru3D.com » Review » Assassins Creed: Valhalla graphics perf benchmark review 5

Assassins Creed: Valhalla graphics perf benchmark review 5

Posted by: Hilbert Hagedoorn on: 11/12/2020 02:32 PM [ 109 comment(s) ]

It's a bit of a feast for the eyes, yes we'll check it out in a PC graphics performance and PC gamer way. We'll test the game on the PC platform relative to graphics card performance with the latest AMD Radeon and NVIDIA GeForce graphics cards. Many graphics cards are being tested and benchmarked. 

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Fox2232
Senior Member



Posts: 11808
Posted on: 11/16/2020 10:58 AM
Don't know why my results differ but with ultra wide (close to 4k) resolution my 1080ti runs steady-ish 50 fps with ultra pre-set and resolution scale at 100%.
Maybe there are some calculations done based on vertical resolution. There have been games in past which had very different fps on different screen ratios even while pixel count was almost same.
21:9/25:9 are not exactly common or well tested.
It might be my favorite AC game... ! Haven't tried the one in Egypt tho.


When studio finished GoW: Valhalla, they realized its quality was not as good as other God of War games. So, they changed main character and released it as AC game.

Dragam1337
Senior Member



Posts: 5545
Posted on: 11/16/2020 11:05 AM
It might be my favorite AC game... ! Haven't tried the one in Egypt tho.



Origins is probably the most interesting one from a historical perspective... especially if you are interested in ancient egypt!

Party Poison
Senior Member



Posts: 2015
Posted on: 11/16/2020 11:06 PM
Fairly confident that the adaptive setting is AA only, but adjust dynamically the resolution used in temporal upsampling.

Using Low AA preset gives a higher performance boost, by using a constantly lower resolution, than the Adaptive with 60FPS target, as the AA will output higher quality if frames are beyond 60FPS.

Really think that's a good tradeoff between quality and performance to let the game adjust it dynamically.

I felt the game looked and felt its best when i used Adaptive with 60FPS target + 110% resolution rendering.

Ah I see, the pre release description said changes game quality.

My bad!

XenthorX
Senior Member



Posts: 4718
Posted on: 11/16/2020 11:49 PM
Ah I see, the pre release description said changes game quality.

My bad!

Hey as long as dev didn't stepped it i have no idea. But that's an educated guess.

The Assassin Creed franchise have really experimented with different TAA and supersampling for years.
Blog from a dev: https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/

Ex Ubisoft, currently Google research

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