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Assassins Creed: Valhalla graphics perf benchmark review





It's a bit of a feast for the eyes, yes we'll check it out in a PC graphics performance and PC gamer way. We'll test the game on the PC platform relative to graphics card performance with the latest AMD Radeon and NVIDIA GeForce graphics cards. Many graphics cards are being tested and benchmarked.
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Dragam1337
Senior Member
Posts: 5545
Senior Member
Posts: 5545
Posted on: 11/16/2020 11:05 AM
It might be my favorite AC game... ! Haven't tried the one in Egypt tho.
Origins is probably the most interesting one from a historical perspective... especially if you are interested in ancient egypt!
It might be my favorite AC game... ! Haven't tried the one in Egypt tho.
Origins is probably the most interesting one from a historical perspective... especially if you are interested in ancient egypt!
Party Poison
Senior Member
Posts: 2015
Senior Member
Posts: 2015
Posted on: 11/16/2020 11:06 PM
Fairly confident that the adaptive setting is AA only, but adjust dynamically the resolution used in temporal upsampling.
Using Low AA preset gives a higher performance boost, by using a constantly lower resolution, than the Adaptive with 60FPS target, as the AA will output higher quality if frames are beyond 60FPS.
Really think that's a good tradeoff between quality and performance to let the game adjust it dynamically.
I felt the game looked and felt its best when i used Adaptive with 60FPS target + 110% resolution rendering.
Ah I see, the pre release description said changes game quality.
My bad!
Fairly confident that the adaptive setting is AA only, but adjust dynamically the resolution used in temporal upsampling.
Using Low AA preset gives a higher performance boost, by using a constantly lower resolution, than the Adaptive with 60FPS target, as the AA will output higher quality if frames are beyond 60FPS.
Really think that's a good tradeoff between quality and performance to let the game adjust it dynamically.
I felt the game looked and felt its best when i used Adaptive with 60FPS target + 110% resolution rendering.
Ah I see, the pre release description said changes game quality.
My bad!
XenthorX
Senior Member
Posts: 4718
Senior Member
Posts: 4718
Posted on: 11/16/2020 11:49 PM
Ah I see, the pre release description said changes game quality.
My bad!
Hey as long as dev didn't stepped it i have no idea. But that's an educated guess.
The Assassin Creed franchise have really experimented with different TAA and supersampling for years.
Blog from a dev: https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/
Ex Ubisoft, currently Google research
Ah I see, the pre release description said changes game quality.
My bad!
Hey as long as dev didn't stepped it i have no idea. But that's an educated guess.
The Assassin Creed franchise have really experimented with different TAA and supersampling for years.
Blog from a dev: https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/
Ex Ubisoft, currently Google research
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Senior Member
Posts: 11808
Don't know why my results differ but with ultra wide (close to 4k) resolution my 1080ti runs steady-ish 50 fps with ultra pre-set and resolution scale at 100%.
Maybe there are some calculations done based on vertical resolution. There have been games in past which had very different fps on different screen ratios even while pixel count was almost same.
21:9/25:9 are not exactly common or well tested.
It might be my favorite AC game... ! Haven't tried the one in Egypt tho.
When studio finished GoW: Valhalla, they realized its quality was not as good as other God of War games. So, they changed main character and released it as AC game.