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AMD FidelityFX Super Resolution 2.0 - preview





AMD has introduced FidelityFX Super Resolution 2.0 as a response to NVIDIA's DLSS technology. Will the refurbished FSR 2.0 offer sufficient image quality? Let's test the waters so you know what to anticipate.
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aufkrawall2
Senior Member
Posts: 1933
Senior Member
Posts: 1933
Posted on: 05/12/2022 10:39 PM
There seems to be a bug that randomly breaks image quality of FSR 2.0, which can happen after switching upscaling/-sampling modes. I then have to switch to FSR 1.0 and back again to 2.0 to fix it. It's really weird, as it doesn't look as bad as FSR 1.0, but is still far away from 2.0.
Being aware of this weird issue, so I can avoid it and not mistake the broken result with how FSR 2.0 is supposed to look, I gotta say that I'm really impressed with FSR 2.0. Image stabiltiy is a bit worse than with DLSS, but even Balanced mode in 1440p still looks very detailed and natural after CAS and it only seems to have a fraction of the ghosting issues of DLSS. Really didn't expect that. Also motion blur and jittering are well tuned. Looks muuuuch better than UE4 TAAU.
There seems to be a bug that randomly breaks image quality of FSR 2.0, which can happen after switching upscaling/-sampling modes. I then have to switch to FSR 1.0 and back again to 2.0 to fix it. It's really weird, as it doesn't look as bad as FSR 1.0, but is still far away from 2.0.
Being aware of this weird issue, so I can avoid it and not mistake the broken result with how FSR 2.0 is supposed to look, I gotta say that I'm really impressed with FSR 2.0. Image stabiltiy is a bit worse than with DLSS, but even Balanced mode in 1440p still looks very detailed and natural after CAS and it only seems to have a fraction of the ghosting issues of DLSS. Really didn't expect that. Also motion blur and jittering are well tuned. Looks muuuuch better than UE4 TAAU.
Loobyluggs
Senior Member
Posts: 4804
Senior Member
Posts: 4804
Posted on: 05/12/2022 10:51 PM
Because in 2010, an external marketing campaign from nvidia was so utterly bad, it was good.
It was a more simp-liar time. A time of kings, queens and stoopid logos thought up by an external ad manager who was out for lunch on the day the worst marketing decision ever, was made.
Why does this PhysX BS still exist?
Because in 2010, an external marketing campaign from nvidia was so utterly bad, it was good.
It was a more simp-liar time. A time of kings, queens and stoopid logos thought up by an external ad manager who was out for lunch on the day the worst marketing decision ever, was made.
Trunks0
Senior Member
Posts: 364
Senior Member
Posts: 364
Posted on: 05/12/2022 10:59 PM
I think every time I went to PAX I walked away with years worth of free shirts. That convention used to be great for that lol
I think every time I went to PAX I walked away with years worth of free shirts. That convention used to be great for that lol
Kaleid
Senior Member
Posts: 2700
Senior Member
Posts: 2700
Posted on: 05/12/2022 11:25 PM
death loop catering to a tiny minority.
good luck with the woke im sure you wont go broke.
They usually make more money. But nobody or very few who repeat that woke - broke garbage ever factchecks
death loop catering to a tiny minority.
good luck with the woke im sure you wont go broke.
They usually make more money. But nobody or very few who repeat that woke - broke garbage ever factchecks
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Click here to post a comment for this article on the message forum.
Senior Member
Posts: 364
Why does this PhysX BS still exist?
ATi chose not to work with Nvidia on Physx, which is why Nvidia locked them out. Ati chose to partner with Havok for their physics implementation which bore no fruit. It's a fact that Ati themselves were against Physx and hardware accelerated physics in the first place, where as Nvidia saw the potential and made it mainstream. Mainstream enough that even consoles used PhysX. Your version of PhysX history is just wrong.
What we really see with Nvidia is that they set the standard and Ati/AMD are always playing catch-up. DX12 is a testament to what happens when you let AMD push their agenda. You get BS like Async-compute, which AMD are more than willing to pedal as the next big thing, when in reality it was a last minute change in the DX12 specs that Nvidia weren't prepared for.
The fact we now have Ray Tracing, even in a hybrid form is down to Nvidia. Now AMD has RT. DLSS also Nvidia, now AMD has FSR. If it wasn't for Nvidia those features wouldn't even exist.
Um... no. What nVidia wanted to do, was to get ATi to adopt CUDA. Which was never going to happen. Because it's closed source and fully controlled by nVidia.
And the the GPU accelerated Havok bit, which was demo'ed on both GeForce and Radeon hardware, bore no fruit in the end because Intel bought Havok and killed off GPU acceleration.(just google when Havok demo'ed GPU phsyics and then what year Intel bought Havok)