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Guru3D.com » Review » AMD FidelityFX Super Resolution 2.0 - preview 5

AMD FidelityFX Super Resolution 2.0 - preview 5

Posted by: Hilbert Hagedoorn on: 05/12/2022 02:59 PM [ 260 comment(s) ]

AMD has introduced FidelityFX Super Resolution 2.0 as a response to NVIDIA's DLSS technology. Will the refurbished FSR 2.0 offer sufficient image quality? Let's test the waters so you know what to anticipate.

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« Guru3D NVMe Thermal Test - the heatsink vs. performance · AMD FidelityFX Super Resolution 2.0 - preview · ASUS ROG Radeon RX 6750 XT STRIX review »

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schmidtbag
Senior Member



Posts: 6572
Posted on: 05/12/2022 07:56 PM
DLSS and FSR2.0 allow for playable 4K gaming on mainstream GPU, I can assure you that 4K DLSS/FSR2.0 look way better than 1440p Native :)
Sure if you plan to stick to 1080p forever then yeah DLSS/FSR2.0 are not for you.
You kinda missed my point...
DLSS and FSR are just one many methods of sacrificing some detail in order to either attain higher refresh rates or higher resolutions (or both), which is fine. Same goes for any other form of graphical settings you decrease. Some settings have more of a performance impact than others. Some settings have a greater visual impact than others. It all depends on the game and personal preferences. In most cases, I would argue DLSS and FSR yield a much greater performance gain than there is a fidelity loss.

Undying
Senior Member



Posts: 18976
Posted on: 05/12/2022 08:29 PM
Less ghosting with fsr2.0



Mineria
Senior Member



Posts: 5426
Posted on: 05/12/2022 08:38 PM
You kinda missed my point...
DLSS and FSR are just one many methods of sacrificing some detail in order to either attain higher refresh rates or higher resolutions (or both), which is fine. Same goes for any other form of graphical settings you decrease. Some settings have more of a performance impact than others. Some settings have a greater visual impact than others. It all depends on the game and personal preferences. In most cases, I would argue DLSS and FSR yield a much greater performance gain than there is a fidelity loss.
You could look at differently and say that DLSS is a method to get more details at playable framerates, running those heavily ray traced games is not a light task.
Just saying, the increase is in some cases higher than the decrease that DLSS/FSR brings along.

Denial
Senior Member



Posts: 13755
Posted on: 05/12/2022 08:38 PM
Less ghosting with fsr2.0




What version of DLSS is this game using now? I know when it shipped most people complained about the ghosting and manually updating fixed it but did they ever officially update the dll?

Undying
Senior Member



Posts: 18976
Posted on: 05/12/2022 08:44 PM
What version of DLSS is this game using now? I know when it shipped most people complained about the ghosting and manually updating fixed it but did they ever officially update the dll?


@Krizby mention its using 2.3.0 ver. Its not the one game shipped with but updated so probably still is. Didnt check myself I only used dlss swapper for dying light 2.

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