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VGA performance: Far Cry 2 (DX10)

Far Cry 2

Throw your memory back to the year 2004 and the release of the innovative Far Cry on PC. Developer Crytek managed to fashion one of the most convincing and striking locales in all of gaming, and satisfied gamers with the freedom to pass through the landscape and tackle enemies in almost any way they saw fit. You surely remember Jack Carver and that things were about to get seriously messed up for you? Well, tough luck. You are no longer at that deserted tropical island, but hop into a jeep and arrive at the sandy savannah surroundings of Africa. And that's a change... as much as you'll no longer run into any mutants, aliens, or any superpowers or psychic powers. Also - you are no longer Jack Carver, you assume the role of one of nine different mercenaries who are embedded in the midst of a brutal civil war which rages in an imaginary African nation. 
Everything that goes down is involved in a dirty little bush war in central Africa and you'll have to use a rusty AK-47 and whatever bits of scavenged land mines you can duct-tape together. Two factions struggle for supremacy: the United Front for Liberation and Labour and the Alliance for Popular Resistance, and both are known for blood and control.

I like Far Cry 2 very much. Not so much for the gameplay anymore, yet the rendered environment and how the game can react to it. We are in high-quality DX10 mode with 8x AA (anti-aliasing) and 16x AF (anisotropic filtering).

Here is a full comparison of the tested game at 19x12 or 19x10. You can look at these charts as a performance VGA chart, per game session / benchmark. Ranking and product positioning is more clear this way. Again the very same settings, DX10 very High image quality and eight AA samples.

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