Resident Evil 3: PC graphics performance benchmark review

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VRAM Usage - Image quality - CPU Scaling

Graphics memory (VRAM) usage

How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes? Well, let's have a look at the chart below compared to the three main tested resolutions. The listed MBs used in the chart are the measured utilized graphics memory during our testing. Keep in mind, these are never absolute values. Graphics memory usage can fluctuate per game scene and activity in games.


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This game will consume VRAM once you start to move around in-game, memory utilization is dynamic and can change at any time. Often the denser and more complex a scene is (entering a village with lots of buildings for example) results in higher usage. With your close to the max "Ultra" quality settings this game tries to stay at a 5 towards 6 GB threshold. In Ultra HD that rises quickly towards roughly 8GB. 

Note: we've only been able to play the first parts of the game, for more complex scenery we have no doubt the number will rise a little resulting in texture and frame swapping as the game indicates usage up-to 12 GB, however, is not something we noticed. 

Image quality modes

Let's have a peek at the best and worst image quality differences and the performance effect of them. The game offers several preset quality modes ranging from low to best image quality. We'll be comparing them starting at low, mostly backgrounds like mountains, vegetation, shadows, and water effects are responsible for the biggest differences as well as dropping or lowering antialiasing. In our benchmark set, later on, you will notice we will always op the best possible and playable image quality setting, as you are a PC gamer right? We want good image quality in our games.


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This game at MAX settings is pretty decent in quality, you will however always realize you're playing a console port. If you require more FPS, fiddle around with the settings a bit, btw the quality differences with Balanced mode are hard to spot, it's an easy mode to use and select, to gain more perf. 

CPU Core Scaling

You are wondering, what would be the effect of a four-core versus an eight-core processor for this the game? Well, I have a quick chart I would like to show you, the results below are based on default clock frequencies. We apply the very same image quality settings as used throughout this article, Ultra. The proc used is the Core i9 9900K. 


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Blimey, so yes, console port! Four cores are faster than eight cores in a CPU limited situation, or at least with the Core i9 9900K.

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