Radeon RX 480 vs GeForce GTX 1060 FCAT Frametime Analysis Review

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Conclusion

Final Words & Conclusion

In a world where anything and everything is measured and observed these days we always find it refreshing to divert from the regular benchmarks and do some frame-time recordings with FCAT (and then analyze it). Often it'll back what we see on-screen, we can output that data and place it into a plot for you guys to see what is going on. As such we always add these results to try and find anomalies.
  

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We do hope you enjoy these results as well, we also understand that they can be a tad hard to understand and grasp for the average user who just wants to play games and relate anything and everything to frame-rates. The two are intertwined though. Fact is that FCAT in the past exposed micro-stuttering issues, it exposed framepacing issues, it exposed game rendering issues and a while ago we exposed the UWP DirectX 12 issues (the VSYNC-like behaviour we noticed). That makes FCAT an excellent tool to visualize anomalies that shouldn't happen or are hard to track. 


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Conclusion

Frametime results tell us a lot about single and multi-GPU setups in the way they interact in framerate, latency and anomalies. You will, however, see less issues on a single GPU setup (obviously). But hey, if there is a problem, rest assured it would be exposed. Comparing apples to oranges, both cards each show minor oddities here and there, it however is a too close to call difference.

Overall we can say that Pascal with the GeForce GTX 1060 and the Polaris 10 with the Radeon RX 480 performed really well in the eleven FCAT tests we ran it through. Four out of eleven tests were DirectX 12 enabled. All games passed our examination easily without any noticeable stutters or anomalies, and that is pretty good if you ask me. Any game and any title can show some game engine related stuff, but that's not what we are looking at. The nice 6 GB frame-buffer on the GTX 1060 and the 8 GB on the RAdeon RX 480 obviously helps out quite a bit in the more AA heavy environments.

For now we end this article, obviously in the future we'll be monitoring framepacing with other and newer titles. 

Hilbert out, peace :)

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