Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Corsair H170i Elite Capellix XT review
Forspoken: PC performance graphics benchmarks
ASRock Z790 Taichi review
The Callisto Protocol: PC graphics benchmarks
G.Skill TridentZ 5 RGB 6800 MHz CL34 DDR5 review
Be Quiet! Dark Power 13 - 1000W PSU Review
Palit GeForce RTX 4080 GamingPRO OC review
Core i9 13900K DDR5 7200 MHz (+memory scaling) review
Seasonic Prime Titanium TX-1300 (1300W PSU) review
F1 2022: PC graphics performance benchmark review

New Downloads
FurMark Download v1.33.0.0
Intel ARC graphics Driver Download Version: 31.0.101.4091
Corsair Utility Engine Download (iCUE) Download v4.33.138
CPU-Z download v2.04
AMD Radeon Software Adrenalin 23.1.2 (RX 7900) download
GeForce 528.24 WHQL driver download
Display Driver Uninstaller Download version 18.0.6.0
Download Intel network driver package 27.8
ReShade download v5.6.0
Media Player Classic - Home Cinema v2.0.0 Download


New Forum Topics
Ambient Occlusion doesn't work on my laptop Upgrade to Nvidia from Amd. Microsoft Now Is Proactively Informing Windows 10 users to update to Windows 11 AMD Confirms Strategy of Restraining Chip Supply to Maintain High CPU and GPU Prices Fine Utilise Power of RadeonPRO Software & SweetFX Part 2 NVIDIA GeForce 528.24 WHQL driver download & Discussion AMD Ryzen 7 7700X sees price drop to $299 Sony Bravia fix will be included in the driver after next. MPHC (media player home classic) and Amd issue. Philips 27-inch 4K OLED Gaming Monitor DisplayHDR TrueBlack 400 (27E1N8900/27)




Guru3D.com » Review » Radeon HD 5830 review » Page 5

Radeon HD 5830 review - DirectX 11

by Hilbert Hagedoorn on: 02/24/2010 03:00 PM [ ] 0 comment(s)

Tweet  

DirectX 11

A new DirectX. It's funny how most game developers skipped DX10 really. Face it, if there are not enough changes over DX9 then why should software houses invest in a new code path and thus spend extra money on development? This literally was a problem with DX generation 10. Next to that add the stupendous limitation from Microsoft to limit DX10 to Windows Vista only. Probably the most horrendous call Microsoft ever made for an operating system.

Good news though, DirectX 11 is an extensive step upwards for both developers and gamers. Developers can speed up their games and improve it with more complex shaders and a few new tricks like tessellation. Gamers on their side can have faster running games with some really cool new eye candy. This is the new shader palette for developers to use: Vertex, Hull, Domain, Geometry, Pixel and Compute Shaders. With the compute shader comes DirectCompute as well, allowing Windows Vista or Windows 7 to utilize the GPU directly from within Windows. It's a first step but quite a number of applications that would benefit from GPU computing now can make use of it. This really is a revolutionary step in development, as parallel processing can be really helpful in specific situations and this software.

Here are the most prominent new features of DirectX 11 (and I'm keeping this as simple as possible) that will effect you directly:

  • Shader model 5.0
  • Multi-threading
  • DirectCompute 11 - Physics and AI
  • Hardware Tessellation
  • Better shadows
  • HDR Texture compression

Let's highlight and discuss the five more important features that will effect you the most.

Multi-threaded rendering - Much like modern day applications and processors, it is now possible to fire off code and datasets directly towards the GPU multi-threaded, we call this multi-threaded rendering. Your gain here is efficiency. If an instruction or shader has to be queued up (single threaded) that creates latency, a delay. The GPU as such can now handle all the data completely threaded. And that means better overall performance.

Think of a hundred cars that have to move over a single lane road from point A to B.
Now imagine a hundred lane road where all hundred cars have a lane available.

Which approach do you think would get all cars to point B the quickest? Exactly. I'll probably receive a few emails from programmers and developers for this oversimplified explanation though.

Fact is, and this you need to remember with multi-threaded rendering, DirectX will take better advantage of all the available processing cores.

DirectCompute 11 - Another new feature in DirectX 11 I find very exciting is DirectCompute. It allows Windows 7 and Vista developers to make use of the parallel processing power of modern video cards; software developers will have access to the GPU and can use it to help out the system processor with tasks that involve say, high-quality video playback or high performance transcoding.

In its most simple explanatory form DirectCompute allows access to the GPU for Stream Computing (acceleration, post processing, whatever). As such DirectCompute allows for more easy access to the GPU’s many cores for parallel processing, thus utilizing the GPU for stuff other than gaming. Examples here are Stream Computing, transcoding videos over the GPU (which is something we'll be testing today as well later on in this review).

What about games you ask? Well, you could implement and use DirectCompute 11 for image processing and filtering (post processing), order independent transparency (really cool feature where you could see through an object like it was made out of glass), shadows rendering, physics, Artificial Intelligence and sure... Ray Tracing as well (though very limited).

Where will DirectX Compute Shaders be used first? Well, it seems like the optimization and enhancement of post processing routines may well be an area that sees an immediate benefit. Compute Shaders is another area of functionality where DirectX 10 and DirectX 10.1 graphics processors will gain benefits under the DirectX 11 runtime.

The DirectX 11 API doesn't just have specifications for Compute Shaders 5.0, but also 4.1 and 4.0 and as such ATI Radeon HD 4000 Series graphics cards will actually fall into the Compute Shader 4.1 profile, bringing more functionality to developers, these are DirectX 10.1 class products.

    GPU  
DirectX 11 Feature DX10 DX 10.1 DX 11
Tesselation No No Yes
Shader Model 5.0 No No Yes
DirectCompute 11 No No Yes
DirectCompute 10.1 No Yes Yes
DirectCompute 10 Yes Yes Yes
Multi-threading Yes Yes Yes
HDR Texture compression No No Yes

Shader model 5.0 - DirectX 11 also introduces Shader Model 5 for High Level Shader Language (HLSL), providing a better way for graphics programmers to implement shader programs. It adds double-precision support, which allows programmers to tackle shader specialization with polymorphism, objects, and interfaces.

We could go horribly in-depth on Shader Model 5.0 but it would be too far-fetched. Better, more and longer shaders is what you need to remember.

DX11 - HDR texture compression
We doubt you care much  about this info, but this is something developers like and requested. With DX11 also comes new texture compression methods BC6 and BC7. Microsoft boasts that these two compression formats are the best they can offer for the ratio of high-quality over performance. 

Block compression 6 (BC6) compresses high dynamic range (HDR) data at a ratio of 6:1, given hardware support for decompression. BC7 offers 3:1 compression ratios for 8-bit low dynamic range (LDR) data.

DirectX 11 is only available on both Windows Vista and Windows 7.




27 pages « < 4 5 6 7 next »



Related Articles
PowerColor Radeon HD 7850 SCS3 review
We test and review the PowerColor Radeon HD 7850 SCS3 today. This stock clocked Radeon HD 7850 is cooled passively, meaning it has no fans tool it down. That also means it's rather silent as it does not make any noise. But what about temperatures then you must be wondering ?

Gigabyte Radeon HD 7790 2GB OC review
We test and review the Gigabyte Radeon HD 7790 2GB OC edition, also known under SKU code GV-R7790OC-2GD. We benchmark the product incl FCAT Frametimes. The new graphics card is intended to boost a little more performance into entry-level gaming. The Gigabyte HD7790 OC 2GB clocks in at 1075 MHz on the boost engine, packed with totally silent custom cooling.

MSI Radeon HD 7790 TurboDuo OC review
We test and review the MSI Radeon HD 7790 OC edition, also known under SKU code R7790-1GD5-OC incl FCAT Frametimes. The new graphics card is intended to boost a little more performance into entry-level gaming.

Radeon HD 7990 review
We review the new AMD Radeon HD 7990 including FCAT frametime measurements. The dual GPU product that you guys learned to know under codename Malta finally is released. AMD it doing it in style, two fully equipped Tahiti XT2 GPUs versus good yet silent cooling. In this review we'll look at the product, the architecture, the benchmarks, including frametime based FCAT measurements. Head on over towards our AMD Radeon HD 7990.

© 2023