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Guru3D.com » Review » Radeon HD 4870 review - ASUS » Page 10

Radeon HD 4870 review - ASUS - 10 - Game performance: Frontlines Fuel of War | Crysis

by Hilbert Hagedoorn on: 06/26/2008 01:00 PM [ ] 0 comment(s)

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Frontlines: Fuel of War

This is a game that's got a couple of big ambitions. The first is to provide a large-scale multiplayer experience along the lines of Battlefield: Modern Combat. That means in addition to running around on foot, you can jump in and control a variety of vehicles on the battlefield. However, it also wants to add what Battlefield sorely lacks, which is a compelling single-player experience. Perhaps the most impressive level is a completely war-torn cityscape that has gutted skyscrapers everywhere. Even more startling is that you can actually get into some of these towering husks, which gives you an incredibly high perch. While that might seem a bit unfair, keep in mind that there are many ways for other players to get at you, such as the remote-controlled air drones that can fly up and shred you with guns or rockets.

Frontlines: Fuel of War is a great title we recently added to our benchmark suite

That's actually stunning performance. In-game everything possible image quality wise is maxed out. Very good performance across the board. Here we see the 4870 loses a little ground over the GTX 260, but nearly too close to call.

Gaming: Crysis - Single Player v1.2

With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.

Oh yeah, you probably want to hear about how it performs, right?

Image Quality setting:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

Follow the green line please  ... with medium image quality settings 1280x1024 again is really playable up-to 2560x1600 actually (though barely). yeah, that's just really impressive.

Now, though we really need to get Crossfire at work (next week) to reproduce good enough results at "Very High DX10" image quality settings. It is a good good way to show the muscle of a graphics card pretty precisely. Look how close the GTX 260 and 4870 are .... that's just nothing man.




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