Quake 4

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Benchmarks

Of course we just have to look at performance.

If your computer was able to play Doom 3 at a reasonable frame rate, you should be able to play Quake 4 without major problems.

This is a beautifully rendered game featuring a lot of bump mapping, specular lightning and 16x anisotropy option. It has a lot of small details like panels ripped out of the walls, huge machines in the background doing what huge machines usually do and even bullet decals on bodies. Raven paid a lot of attention to the small things which in the end makes all the difference. Another part that should concern a lot of potential gamers is it's The way it's meant to be played mark. Even if the logo doesn't appear, it's already obvious that it's going to have an edge over ATI graphic cards. With that being said, all modern cards can play Quake 4 quite well. We created our own time-demo and defined a configuration based on the best image quality settings possible.

Let's have a look at a handful of modern cards:

The results above are a test run of our own custom timedemo with no image quality settings like AA and AF enabled. Furthermore, Quake is configured at the best possible settings, everything is maxed out and enabled. We can see only a few results as recently I received Quake 4 and made the timedemo. With time that passes we'll add more and more results in the upcoming reviews.

Anyway, up-to 1600x1200 is very enjoyable for any card. Let's try a different batch of graphics cards and enable 4xAA and 8xAF

When we crank up difficulty for the graphics cores a notch by enabling 4xAA and 8 levels of anisotropic filtering we see the performance fall drastically in the higher resolutions, yet it is still playable up-to that 1920x1200 with most modern cards, the 6800 GS is struggling at 1920x1200 though.

Copyright 2005 - Guru3D.com

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