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Guru3D.com » Review » Quake 4 » Page 5

Quake 4 - Page 5

by Thorsten Finck on: 01/27/2006 09:00 AM [ ] 0 comment(s)

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The inside of Strogg headquarters is relentlessly industrial and labyrinthine, an endless network of bumpy, metallic hallways, baroque computer console setups attached to dense jungles of wires and cables, held together by a series of inexplicably locked doors and unsafe elevators.

The Strogg monstrosities look just as sickly detailed at extreme zoom as they do from a distance. I will have to say the graphics in Quake IV set a gorgeous new standard for shooters as we speed into next generation gaming.

Copyright 2005 - Guru3D.com

But the game is not only about blazing guns. The makers have left a nice scenario in the plot where you have to rearrange some barrels in order for you to advance. This was not all that difficult but required a bit of thought and patience especially.

Copyright 2005 - Guru3D.com

There is a twist in the plot ... to successfully defeat Makron and the Stroggs, you have to become one of them.

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Before

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The new Matthew Kane

Copyright 2005 - Guru3D.com
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Related Articles
Quake 4
First off, who am I kidding, I’m willing to bet that if you are a hard core gamer you have already played this game and you are only reading this to see if you agree with it or not. For those of you who haven’t played this yet, no matter if I said this was the worse game ever made, you will still go out and buy it. Why? Because it’s Quake and it has a history of being a game where the strong survives and blood and body parts fly. Very few developers other than id software can do this especially when one considers that it has been 6 years now since Quake III. 

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