PowerColor Radeon HD 3870 X2 review

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Page 11 - Game performance: 3DMark05, 3DMark06 & S.t.a.l.k.e.r

 

Synthetic benchmarking: 3DMark 05 & 06 Business Edition

Literally millions and millions of benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.

The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.

In 3Dmark05 we push a score of roughly over 18.500 points; which is rather good. We see roughly 13.000 points in 3DMark06. It really is a nice score, but obviously the number means so little.

Gaming: S.T.A.L.K.E.R. - Shadow of Chernobyl

Shortly after another disaster in Chernobyl, the authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while though, most of them are returned to earlier posts. Curiosity gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings.

The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum (AA/AF enabled), Dynamic lighting was disabled as this feature is really for next-gen graphics cards performance wise.

Image Quality setting:

  • In-game Software Anti Aliasing enabled
  • 16x anisotropic filtering
  • Dynamic lighting disabled

Now bad at all; in fact a piece of cake and we start seeing a CPU bottleneck. Meaning your CPU can provide data any faster, yet your graphics card still has enough rendering performance left, yet can't utilize it as it's not fed data fast enough from the CPU/GPU drivers. We can increase a pretty cool feature in the game called Dynamic Lighting. let's see what kind of effect that has.

Image Quality setting:

  • In-game Software Anti Aliasing enabled
  • 16x anisotropic filtering
  • Dynamic lighting enabled

As stated we went for the games maximum quality settings just like above, yet now we also enable dynamic lighting (as requested recently in our forums). S.T.A.L.K.E.R. does not support hardware anti-aliasing, yet uses a software applied method which is enabled. Anyway, look at that; 2560x1600 is actually playable.

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