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Game Frametime Analysis GeForce RTX 3070

Game Frametime Analysis

The charts below show you graphics anomalies like stutters and glitches in a plotted chart: frame time and pacing measurements. 

Frame time
in milliseconds
FPS
8.3 120
15 66
20 50
25 40
30 33
50 20
70 14
  • FPS mostly measures performance, the number of frames rendered per passing second.
  • Frametime AKA Frame Experience recordings mostly measure and expose anomalies - here, we look at how long it takes to render one frame. Measure that chronologically, and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off. 

We have a detailed article (read here) on the methodology behind it all. Basically, the time it takes to render one frame can be monitored and tagged with a number; this is latency. One frame can take, say, 17 ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches; basically, anomalies that are visible on your monitor. These measurements show anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I'd like to run through a couple of titles with you. Bear in mind that Average FPS often matters more than frame time measurements. 

Please understand that a lower frame time is a higher FPS, so for these charts, lower = better. Huge spikes would be stutters, thick lines would be bad frame pacing, and the graduate streamlining is framerate variation.  As you might have observed, we're experimenting a bit with our charts and methodology. Below the game at Ultra HD, with image quality settings as used throughout this review. Tested at ultra quality settings:

Our processor used is the Ryzen 9 5950X (16c/32t ZEN3).

GeForce RTX 3070

Please note that:

  • GREEN - Resize BAR ON
  • ORANGE - Resize BAR OFF
  • Resolution is 2560x1440 (optimal balance in between CPU/GPU).
 

Cyb1

Above Cyberpunk 2077 You can see a small performance effect in the frametime plot. 

Cyb2

Above Cyberpunk 2077, the FPS plot also acknowledges a small bump in overall performance.

F11

Above F1 2020; we see a decent enough rise in performance to make it worth your while, an increase with reSize BAR enabled can be seen in the frametimes already.

F12

Above F1 2020; that observation is confirmed by the FPS plot.

Wd1

Above Watch Dogs: Legion. Quite equally linear performance. There's a lot more frame variation going on here than expected though. 

Wd2

the FPS plot also confirms some oddities. 

Shad1

Above: Tomb Raider - an increase for rBAR enabled is there, however, the plot reset itself to a high 45ms axis due to that visual single stutter.  

Shad2

Above: Tomb Raider - a marginal increase for rBAR enabled at best. 

As1

Above Assassin's Creed Valhalla, again that one title that benefits from rBAR significantly, the FPS plot below will give a more clear view of that.

As2

Above Assassin's Creed Valhalla in the FPS plot, again that one title that benefits from rBAR significantly.

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