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F.E.A.R

As many of you will be aware, F.E.A.R (or First Encounter Assault & Recon for short) involves a rather mysterious looking girl in a red dress, a man with an unappetizing taste for human flesh and some rather flashy action set pieces al la' The Matrix. All of this is brought together by one of the best game engines around.

There has been a great amount of talk surrounding this game as of late and we here at Guru3D aim to please.

F.E.A.R makes its cinematic pretensions clear from the start. As soon as the credits roll, and the music starts, you are treated to the full works. The camera pans across scores of troops locked 'n' loaded and ready to hunt you down, all seemingly linked to 'Paxton Fettel', a strange kind of guy with extraordinary psychic power capable of controlling battalions of soldiers and a habit of feeding off any poor unfortunate innocents - presumably to aid his powers of concentration. It doesnt end there, after a short briefing at F.E.A.R. HQ you are sent off to hunt down Fettel equipped with reflex's that are 'off the chart'. These reflexes are put to excellent use, with a slow motion effects like that of Max Payne, or the afore mentioned Matrix. But here, it is oooohhhh so much more satisfying thanks to the outstanding environmental effects. Sparks fly everywhere, as chunks of masonry are blasted from the walls and blood splatters from your latest victim. The physics are just great, with box's sent flying, shelves tipped over, and objects hurtling towards your head. And the explosions, well, the explosions just have to be seen, and what's so great about this is you can witness it in all its glory in slow motion.

Let me confirm to you that based on this F.E.A.R. will have you shaking on the edge of your seat, if not falling off it. The tension is brought to just the right level with key moments that will make your heart leap. Play the demo and you will see what I mean. The key to this is the girl. Without revealing anything significant, lets just say that she could take on the whole of Mars for creepiness.

Time for some modern game testing. F.E.A.R has a built in performance test which we used to measure performance. F.E.A.R is an extremely hard title for the graphics cards when you set it to maximum image quality. Again we see the Intel system leap forwards.

Above we enabled 4xAA and 16xAF, the results shown are based on maximum in-game quality settings however softshadows are disabled.

We tested the maximum detail settings to stress the cards to see if the CPU still has an effect. Hardly... we can clearly see that modern titles are less CPU bound and more graphics card bound. There's still a good difference in 10x7 though.

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