MSI Radeon RX 6800 XT Gaming X TRIO Review

Graphics cards 1049 Page 33 of 35 Published by

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Overclocking the graphics card

Overclocking the graphics card

For most graphics cards you can apply a simple series of tricks to boost the overall performance a little. Typically you can tweak the core clock frequencies and voltages. By increasing the frequency of the video card's memory and GPU, we can make the video card increase its calculation clock cycles per second. It sounds hard, but it can really be done in less than a few minutes. I always tend to recommend to novice users and beginners, to not increase the frequency any higher than 5% on the core and memory clock. Example: If your GPU runs at 1500 MHz then I suggest that you don't increase the frequency any higher than 25 MHz increments.

More advanced users push the frequency often way higher. Usually, when your 3D graphics start to show artifacts such as white dots ("snow"), you should back down 25 MHz and leave it at that. Usually, when you are overclocking too hard, it'll start to show artifacts, empty polygons or it will even freeze. Carefully find that limit and then back down at least 25 MHz from the moment you notice an artifact. Look carefully and observe well. I really wouldn't know why you need to overclock today's tested card anyway, but we'll still show it. All in all... you always overclock at your own risk.

   

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Reference frequency This sample Overclocked 
Boost Clock: 2250 MHz Boost Clock: 2285 MHz Boost Clock: ~2650 MHz
Memory Clock: 16000 MHz Memory Clock: 16000 MHz Memory Clock: 17200 MHz 
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We applied the following settings :

  • Core Voltage 1150 Mv
  • Power Limiter: +9%
  • Clock Max 2650 MHz 
  • Mem clock 2150 (=17200 Mbps effective)
  • FAN RPM default
The memory clock is limited to a max of 2150 MHz. Results vary per card but the Gaming X does manage to impress as we can hit at least 2650 MHz, remember though, that's a dynamic clock and it will lower itself once it hits the power limiter (which could take another 9% = 27 Watts extra).   

For an overclock to considered stable and published here in this chapter; it needs to pass four-game tests in Ultra HD at its tweaked settings. It will need to do so without anomalies. Keep in mind that clocks these days are dynamic. We could have gone a notch higher with titles like Unigine Heaven, but our tweaking test suite is based on actual games, not synthetic tests.

 

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The results show respective default clocked results plotted in percentages. To the far right where you can see "Aver Difference %", this is the result of the four games tested and averaged out.  


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