Kingdom Come: Deliverance PC graphics performance benchmark review

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Image quality settings and benchmark system

Image quality settings and benchmark system

Warhorse Studios first announced that they were working on an "unannounced role-playing game" on February 9, 2012, having successfully licensed CryEngine 3.8.6 on this date. Before we begin with the graphics performance tests a little explanation. We use a time-based measurement based upon framerate recording. Since this title does not have a built-in benchmark we start a scene and record a part of the level that gives us an average framerate.

We use the settings as shown video :
 

The graphics cards tested

In this article, we'll make use of the following cards at a properly good PC experience graphics quality wise, the quality mode as shown above with Vsync disabled (which needs to be done by editing a configuration file). The graphics cards used in this test: 

  • Geforce GTX 1050 Ti (4GB)
  • GeForce GTX 1060 (6GB)
  • GeForce GTX 1070 
  • GeForce GTX 1070 Ti
  • GeForce GTX 1080 
  • GeForce GTX 1080 Ti
  • GeForce GTX 970
  • GeForce GTX 980
  • GeForce GTX 980 Ti
  • GeForce Titan X (Pascal)
  • GeForce Titan Xp
  • Radeon R9 390X (8GB)
  • Radeon R9 Fury
  • Radeon R9 Fury X
  • Radeon R9 Nano
  • Radeon RX 470 (8GB)
  • Radeon RX 480 (8GB)
  • Radeon RX 570 (4GB)
  • Radeon RX 580 (8GB)
  • Radeon RX Vega 56
  • Radeon RX Vega 64

System specifications & drivers

Our test system is based on the eight-core Intel Core i7-5960X Extreme Edition with Haswell-E based setup on the X99 chipset platform. This setup is running tweaked at 4.20 GHz. Next, to that, we have energy saving functions disabled for this motherboard and processor (to ensure consistent benchmark results). We use Windows 10 all patched up. Each card runs on the same PC with the same operating system clone.

The drivers are:

  • GeForce cards use the latest 390.77 drivers (download).
  • Radeon graphics cards we used the latest AMD Radeon Crimson 18.2.2 Driver (download). 
Our test PC was outfitted with this setup to prevent and remove CPU bottlenecks that could influence high-end graphics card GPU scores. 

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