Intel Core i7 980X review

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Performance Mandel FPU | 3D Content Creation

Mandel FPU test

The Mandel FPU benchmark measures double precision (also known as 64-bit) floating-point performance through the computation of several frames of the popular 'Mandelbrot' fractal. The code behind this benchmark method is written in Assembly, and it is extremely optimized for every popular AMD and Intel processor core variant by utilizing the appropriate x86 or SSE2 instruction set extension.

Now if you come from the Commodore 64 / Amiga era like me (Peek & Poke Commands FTW dude!), you can probably remember rendering Mandelbrot graphics, a mathematical formula that much like a paradox, never ends and thus is repetitive. Back in the 1990s it took me a full day to complete one Mandelbrot image. Amazing where we are right now as the same set of calculations can be done in a split second & even real-time.

The FPU Mandel test again is HyperThreaded, multi-processor (SMP) and multi-core aware. Again 100% baseline performance, good performance.

 

CineBench 11.5

CINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. CINEBENCH is based on MAXON's animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more.

This test scenario uses all of your system's processing power to render a photorealistic 3D scene (from the viral 'No Keyframes' animation by AixSponza). This scene makes use of various different algorithms to stress all available processor cores.

This software has been added to the test suite starting this very review (hence the lack of more  results) It can measure systems with up to 64 processor threads which makes it rather future proof for testing. The Cinema 4D engine also has a yearning thirst for HyperThreading.

The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more.

The result is given in points (pts). The higher the number, the faster the processor.

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