Unreal 2004
Unreal Tournament 2004
Added into our wide benchmark suite is Unreal Tournament 2004. The developers of UT2004 don't want to split hairs with this game. It is still using the same engine and the majority of gameplay elements will be very familiar to players of the 2003 version. If you hated the first game, you'll probably hate this. Sorry, but that's how it is. This large-scale, vehicle-focused game concentrates and focuses the action so that 12 players can have as much fun as 32. It includes several different gameplay modes including Onslaught, where each team has a power core that they need to protect. Between the teams' power cores are a number of smaller power nodes scattered across the map.
Buggies, hovercraft, tanks, trucks, space fighters, air fighters all feature prominently in Unreal Tournament 2004, and huge maps have been made to accommodate them. Basically what we did was record three timedemo botmatch maps, we run all three on set resolutions with Maximum detail settings enabled and the results then are compiled to an average.
All cards are clearly CPU limited on the 2.8 GHz rig. A faster CPU will increase the overall score bigtime. Let's have a look at the results when we enable 4 levels of AA and 8x AF.
UT 2004 | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
x800Pro | 117 | 117 | 115 | 92 |
x800Pro 3800+ | 167 | 160 | 135 | 100 |
6800GT | 120 | 119 | 116 | 102 |
6800GT 3800+ | 172 | 154 | 125 | 106 |
6800U | 120 | 119 | 116 | 104 |
6800U 3800+ | 174 | 163 | 136 | 116 |
x800XT | 117 | 117 | 115 | 102 |
x800XT 3800+ | 167 | 167 | 154 | 118 |
Here we can see it again, the XT takes a marginal lead over the 6800 Ultra in the highest resolution thanks to a faster test-system where it was slower on the Pentium 4 rig. Let's move on towards the conclusion.