Geil ONE Series memory

Memory (DDR4/DDR5) and Storage (SSD/NVMe) 367 Page 11 of 12 Published by

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Return to Castle Wolfenstein

Powered with a highly optimized Quake III engine, high detail settings and of course a heavy time-demo to get test results, we will now use this software.

Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.

a highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.

That being said, RTCW boasts very nice textures, impressive effects and fantastic character models.

Yes I know, RTCW is a very old title yet RTCW is a very good test to show memory performance as the graphics card is not limited or bottlenecked in any way. The bottleneck is the PC itself and changes in FSB, CPU frequency and/or memory bandwidth will translate directly into performance differences. Increased memory bandwidth makes a little difference though.

3DMark03 & 05The latest in the 3DMark benchmark series built by Futuremark Corporation (formerly known as MadOnion.com). More than 5 million benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark, 3DMark03, continues this tradition by providing a Microsoft DirectX 9 benchmark.

The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems. In this new environment, 3DMark03 will serve as a tool for benchmarking 3D graphics.

I wanted to show you the bandwidth effects withs synthetic gaming software in the form of the 3DMark series. The big advantage is that this software is not at all very CPU dependant, it does make a difference for the 03 series though, which clearly sees a little more CPU dependency then the new 3DMark05. The software runs the reference test run from FutureMark with all options set to default.

As you can see memory does make a small difference in '03 with a 300 point differential when optimally tweaked. The difference in '05 is NIL.

BTW you can download all this software for free in the Guru3D.com download sections.

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