GeForce RTX 3070 Founder edition review

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Final words and conclusion

Final words

Yes, I can make this short, out of the three RTX 30xx cards released right now, my untarnished favorite is the 3080. The 3090 super-sweet but out of my comfort zone price-wise. However, for most, so is the RTX 3080. And that then makes the RTX 3070 a far better/proper proposition money wise. If NVIDIA can get the stock allocation in order and prices remain/hover at the 500 USD marker, you'll retrieve a crapload of gaming performance for that amount of money. The most straightforward comparison is the mighty GeForce 2080 Ti (read that well Ti) performance. A few months ago, that card was (and still is) 1250 USD, you know. Unreachable for the vast majority of us commoner folk.

So therein is a lot of value to be found. However, my most significant grievance for the 3070 is its 8GB of graphics memory as yes, this still is a proper Ultra HD card. While you'll be fine in Full HD and Wide Quad HD at 8GB for a while, times are changing. We feel framebuffer sizes need to go up for Ultra HD. Then again, if this card had 16GB as opposed to its 8GB of GDDR6, then you could easily add close to a 150 maybe 200 USD premium on top of the 500 USD asking price, as yes graphics memory is very one of the most expensive things in that bill of materials for a manufacturer. With that in mind, a 3080 would then be the more logical choice. With that said and done, I get why NVIDIA opted for 8GB, the reasoning behind 8GB as for most games that will be sufficient and keeps that bill of materials used at that a  level we ll can embrace.

Performance

Ultimately everything and anything it's all about gaming price, performance, and, of course, rendering quality. Of course, the GeForce RTX 3070 is a product that meets all these factors properly; while we do feel the RTX 3080 offers more value for money, the RTX 3070 simply is more reachable for a bigger crowd (money-wise). This card can run games at 4K; it will serve best at WQHD and extremely GPU bound games. At Full HD, you'll be quite often bottlenecked and CPU limited as, again, this is 2080 Ti level performance. Performance-wise we can safely state that this is a true Quad HD graphics card that is very Ultra HD capable of the current games but reasonable future gaming. But whether or not you use traditional rendering or games that can be ray-traced and manage DLSS, this combo comes together in that WQHD and UHD resolution. Battlefield V with ray-tracing and DLSS enabled, in Ultra HD now running in a ~55 FPS bracket. DX-R ray-tracing and Tensor performance; the RTX 30 series has received new Tensor and RT cores. So don't let the actual RT and Tensor core count confuse you. They're located close inside that rendering engine, they became more efficient, and that shows. If we look at an RTX 2080 with Port Royale, we will hit almost 30 FPS. The RTX 3070 passes that at over 38 FPS. Tensor cores are harder to measure, but overall from what we have seen, it's all in good balance, better than the 2000 series for sure. Overall though, the GeForce RTX 3070 starts to make sense starting at a Quad HD resolution (2560x1440) being ultra HD capable; it is that simple. Games like Red Dead Redemption 2 will make you trigger happy at close to 50 FPS in UHD resolutions with the very best graphics settings. As always, comparing apples and oranges, the performance results vary here and there as each architecture offers advantages and disadvantages in certain game render workloads. 

 

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Compute performance

We could easily add an extra section for compute performance, as content creation remains baffling to me with the Ampere series. Not necessarily comparing 3070 to 3080 and 3090, but the step from last-gen series 20 towards series 30 has been nothing short of amazing. The RTX 3070 a good notch faster than an RTX 2080 and still faster than the RTX 2080 Ti. As you have been able to see, the content creation scene is gonna be happy with the Ampere architecture overall as well; applications like Blender and VRAY tear a new hole in performance, absolutely staggering to see and observe. What need I say and state more about performance? You have all the evidence you need in our extensive benchmark suite.

Cooling & noise levels

The new cooling design looks awesome and, pardon the pun, 'it just works.' It has made the product 'overall' quieter. In extremely stressed conditions, we did hit a close to silent 36 dBA though it took a while for the card to get there (warms up slowly); still, even that is considered a normal acoustic level. Depending on the airflow level inside your chassis, expect the card to sit in the 70, maybe 75 Degrees C range temperature-wise under hefty load conditions (depending on the airflow in your chassis). As FLIR imaging shows, the card's topside shows minor heat bleeding. Overall, we're very comfortable with what we observe.

Energy

In the previous paragraph, I already mentioned this; your heat output and energy consumption are always closely related to each other as (graphics) processors and heat can be perceived as a 1:1 state; 100 Watts in (consumption) often equals 100 Watts of heat as output. This is the basis of TDP. NVIDIA is listing their TGP at 220 Watts, which is okay for a graphics card in the year 2020, and certainly a lot better than the RTX 3080 and 3090 in that sub 350W domain. I want to remark here, as, throughout this review, I have been comparing the performance of the 3070 towards the 2080 Ti. With a TGP of 320W for the 2080 Ti, the 220W for the 3070 is absolutely impressive. That's 100 watts less for more or the same performance levels.

Coil whine

Much like the 3080, the GeForce RTX 3070 does exhibit coil squeal. Is it annoying? It's at a level you can hear it. In a closed chassis, that noise would fade away in the background. However, with an open chassis, you can hear coil whine/squeal. Graphics cards all make this in some form, especially at high framerates; this can be perceived.

Pricing

NVIDIA is pricing the GeForce RTX 3070 at USD 499. The good news is that that is a third of the price of the RTX 3090, while in most scenarios, you are at half the performance. We do expect AIB cards to be more expensive, as that is a trend as of late.  We'll have to wait and see how that pans out, though, as everything is dependant on the actual volume availability of these cards.

Ray-tracing

So what is the state of hybrid ray-tracing combined with rasterized Shading? With the RTX 2000 series, NVIDIA was pioneering, and they ran into snags mostly found in performance. Still, titles like Battlefield V have been playable in the somewhat lower resolutions with RTX enabled. The good news is that DX-R performance seems to have almost doubled, and, while it's still not extremely fast, it should be fast enough for most titles in Full HD, Quad HD, and even some in Ultra HD, especially with DLSS 2.0 applied things look fantastic. Ray-tracing is a trend, you'll see it on the new 2020 consoles, and you'll also see it from competing products not because it's RTX, no, because Microsoft added DirectX ray-tracing. It is the future of game rendering, and in the coming years, things should start to take off. I want to show you the following video I recorded:


   

Above, you can see the new Bright Memory RTX Benchmark. Bright memory is an indie game release in development and has added ray-traced reflections and NVIDIA DLSS. It is built on the Unreal Engine 4 and combines the ranged shooting style of a traditional FPS, with quick-paced combo attacks from melee skills and close-range abilities typically found in action titles. Since this is an RTX showcase, we cannot use it as a benchmark. But it does bring an example of what's possible. We enabled RTX and the Very High settings (highest) and DLSS at its best Quality modus. Here are the results:


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Please relate FPS to what you just observed in the video. Try to imagine gaming like that; yes, we're still not there FPS wise in Ultra HD. But we have more cards to test, and the future does look bright, as that is just staggering to see. BTW YouTube immediately claimed a copyright issue after uploading; any ads are of the claimer (we don't enable ads ourselves for YT videos). That's the future of game render quality. And sure, I know it is a showcase, ergo we have not included it in the benchmarks suite. Just trying to make a point here.

Tweaking

Tweaking Ampere GPUs has been a bit of a challenge. Sometimes puzzling, other times easy. The tweaks on the clock frequency and memory run fine, but the performance was often lower than defaults. There is new safety protection active on memory, which will prevent the card from crashing when clocked too far; it, however, will drop in performance. For the RTX 3070 series, we'd expect you to add and reach 500~1000 Mhz+ with a steady 15 to 16 Gbps of effective bandwidth. Of course, increase the power limiter to the max, so your GPU gets (even) more energy budget, and then the GPU clock can be increased anywhere from +50 to +125 MHz. Why this huge differential, you might wonder? Well, results will vary per board, brand, and even card due to cooling (GDDR6X/GPU/VRM), but also ASIC quality. I will say this, though, and frequency matters LESS these days. Even if the GPU could do 2000~2100 MHz, your power limiter will be the decisive and dominant factor, lowering that clock frequency to meets its assigned power budget.

Conclusion

No matter how you feel about the current situation regarding stock availability, at 499 EUR/USD, the GeForce RTX 3070 is simply put mightily majestic in performance. At that price, it cannibalizes the GeForce RTX 2080 Ti domain and territory. So from that perspective, you cannot go wrong here. The predicament at launch, as said, will be actual availability. And if you do not buy through Nvidia or an NVIDIA assigned e-tailer, the prices will go up due to shortages. Is the price higher than, say, 550 USD? Then you, as a consumer, should absolutely refuse that, seriously. Don't buy at prices over 500~500 USD; WAIT until there is volume availability as retailers and etailers will otherwise rip that wallet of your empty. That said and done, there's little to report otherwise that is negative about the graphics card; super performance combined with fitting cooling and acoustics is what you'll get. And next to that, it's just a nice looking graphics card, isn't it?. Now we can argue about the nature and choice of an 8GB GDDR6 framebuffer, but in most use cases, it's enough, and we understand the choice made here; NVIDIA needs to keep that bill of materials healthy, as otherwise, this 499 USD card would have easily been 650 USD based on that 16GB decision. With future games in mind, this will turn out to become a WQHD (2560x1440) resolution card, and with current games, you can quite easily play Ultra HD games; in that domain, it shines whether that is using shading (regular rendered games) or when using hybrid ray-tracing + DLSS as that combo will offer a very decent performance. With a TGP sitting right at ~225 Watts, we're far more comfortable recommending this product on that front as well. Other than that unhandy placement of the 12-pin power connector cable routing wise, we just cannot complain. So let's hope availability and price levels will be good, as the RTX 3070 is a bit of a gem, really it is. The GeForce RTX 3070 will be available starting Thursday. Next up, GeForce RTX 3060 Ti; where are thy?

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