NVIDIA GeForce RTX 2080 SUPER review -
DX12: Battlefield V
DX12: Battlefield V
Battlefield V will focus extensively on party-based features and mechanics, scarcity of resources, and removing "abstractions" from game mechanics to increase realism. There will be an expanded focus on player customization through the new Company system, where players will be able to create multiple characters with various cosmetic and weapon options. Cosmetic items, and the currency used to purchase others will be earned by completing in-game objectives. The game is showing plenty of PC graphics options like the quality of textures, texture filtering, lighting, effects, post-processing, mesh, terrain and anti-aliasing (TAA) are listed. Ambient occlusion can also be set HBAO. Gamers also have the ability to change the resolution, limit the frame rate, adjust the field-of-view, adjust effects such as vignettes or motion blur, or resolution scale. For our testing, we'll opt DX12, Ultra Quality mode, VSYNC off, and HBAO on.
Raytracing and DLSS
We have a handful of game titles available in which we can measure, to a certain extent, DirectX Raytracing and, with NVIDIA cards, DLSS. For this game we enabled RTX Ultra mode with DLSS enabled. Below, the results at the following order Full HD, Quad HD and Ultra HD. These are reference results btw.
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