GeForce GTX Titan Overclock Guide

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DX11: Battlefield 3 - Crysis 2

DX11: Battlefield 3

One of the biggest game releases of 2012 was Battlefield 3, a combat immersive game that blew us from our socks. We'll take this title and have a look at DX11 performance with the newest graphics cards. 

 With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely bring back a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.

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We test at Ultra quality mode, should your graphics card have severe issues running in this configuration, by all means, select a lower quality level or disable MSAA, 4xA MSAA will cost you almost a third to half your framerate. The chart above, shows various cards in 1920x1200.

All test runs have enabled:

  • DX11
  • Ultra mode
  • 4xMSAAAA enabled
  • 16x AF enabled
  • HBAO enabled
  • Level: Operation Swordbreaker

Our Battlefield 3 DirectX 11 benchmark run; here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels that are a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.

Again an overall 10% increase thanks to a simple tweak.

DX11: Crysis 2 - High Res Textures

Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the games use of camera panning more detailed and defined. To improve performance further, hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.

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Crysis 2; we apply everything. Image quality settings:

  • DirectX 11
  • High Resolution Texture Pack
  • Ultra Quality settings
  • 4x AA
  • Level - Times Square (2 minute custom time demo)

Look at 2560x1600... that OC is very consistent when it comes to performance gains.

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