GeForce GTX Titan 3-way SLI and Multi monitor review

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DX11: Medal of honor Warfighter

DX11: Medal of honor Warfighter

Medal of Honor Warfighter (MOH Warfighter) is a first person shooter game which is being developed by Danger Close Games and published by EA. It is both a single-player and multiplayer game. The gameplay of Warfighter includes six different classes which are Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops. It uses a fire team system where two people must work together and there are certain perks to working as a team. "Support-actions" return in Warfighter, and now have a bigger impact on the gameplay and how one approaches situations. Also, when one acquires a kill-streak, the player is given a choice of one or the other, larger kill pile-ups will have greater rewards

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Medal of Honor Warfighter uses the Frostbite 2 Tile-based Deferred Shading. This technique breaks up the screen into tiles and uses a DX11 compute shader to determine what lights are used in each of the tiles. By using a compute shader to cull the lights that are not used in a tile, lighting calculations can be done much faster, and more lights can be used overall in the scene. Eyecandy, it's what makes the game really great.

For our graphics performance tests we apply the internal Ultra Quality mode and 4xMSAA. DX11 is activated. Scaling whether that is 2 or 3-way goes through the roof, very impressive. 

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You woudn't believe it judging from the numbers but Medal of Honor Warfighter is actually VERY harsh with Ultra image quality settings and 4x MSAA enabled. Impressive. Just place your focus at the GeForce GTX 680 for a second please, it almost looks like a low budget GPU in pale comparison.

 

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Again once again: what we'll also do is to take one GeForce GTX Titan, and then compare it to R7970 GHz edition in 2-way Crossfire, the GeForce GTX 680 in 2-way SLI and added to that the Titan on 2-way SLI. Try to focus on 2560x1600 and see how well one Titan GPU is holding up opposed towards 2 GPU configurations.

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