DX11: Battlefield Bad Company 2
DX11: Battlefield Bad Company 2
Battlefield 2 - The plot follows the four soldiers of Bad Company as they track down a "new" super weapon in development by Russian forces. You might not immediately get that this game is about Bad Company, as the intro mission starts off with a World War II raid, but it all links together in the end.
We opt to test DX11 solely for this title as we want to look at the most modern performance and image quality. DX11 wise we get as extras softened dynamic shadows and shader based performance improvements. A great game to play, a great game image quality wise. We raise the bar, image quality settings wise:
- Level: Upriver
- DirectX 11 enabled
- 8x Multi-sample Anti-aliasing
- 16x Anisotropic Filtering
- All image quality settings enabled at maximum
As you can see, we have some fairly nice 2-way scaling going on there. 3-way SLi does kick in, yet at 2560x1600.
At the base 1920x1200 resolution however it's just not worth a third card. Above, we see performance scaling of this game with a variety of DX11 cards with 8xAA and 16xAF at 1920x1200.
Once we compare again in-between other multi-gpu solutions admittedly for the money the GTX 670 2-way SLI does interesting things.