8 - Game Performance: Crysis
Gaming: Crysis - Single Player Demo
With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Judging from the downloadable demo, Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent (here in the demo, only briefly glimpsed) alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.
Oh yeah, you probably want to hear about how it performs, right?
Image Quality setting:
- 0x Anti Aliasing
- 16x anisotropic filtering
So we ditched the internal benchmark for the game as I felt that the in-game gameplay performance does not match up with a large fly-by at all. We took the beach scene and started using fraps to measure the actual framerate.
We can see a small gain at 12x10 & 16x12 with more framebuffer on-board. At medium IQ setting you're good to go up-to 1600x1200.
When we flip on DX10 and set With High Image Quality settings we notice that up-to 1280x1024 is playable ... again barely and yeah, forget about Very high IQ. Below an example of how our IQ settings are configured.