GeForce 7800 GTX SLI

Graphics cards 1048 Page 4 of 11 Published by

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Page 4

Hardware Used
Now we begin the benchmark portion of this article, but first let me show you our test system.

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Mainboard

Gigabyte GA-K8NXP-SLI motherboard, nForce4 SLI, Socket 939

Processor

AMD Athlon 64 4000+, Socket 939

Graphics Cards

GeForce 7800 GTX (PCX) 256 MB, NVIDIA Reference
GeForce 6800 GT (PCX) 256 MB, NVIDIA Reference
GeForce 6600 GT (PCX) 128 MB, NVIDIA Reference
GeForce 6600 GT (PCX) 64 MB, Palit

ATI Radeon x800 XL (PCX), 512 MB ATi Reference
ATI Radeon x850 XT (PCX), 256 MB HiS Technology
ATI Radeon x850 XT PE (PCX), 256 MB HiS Technology

Memory

1024 MB (2x512MB) DDR1 - PC-3200 2.5-3-3-7

Software

Windows XP Professional SP2
NVIDIA nForce4 Platform Driver 6.39
DirectX 9.0c End User Runtime
Catalyst 5.6
ForceWare 77.62
RivaTuner 2.0 (tweak utility)

Far Cry (Guru3D custom timedemo)
Chronicles of Riddick (Guru3D custom timedemo)
Splinter Cell 3 (Guru3D custom timedemo)
Half-Life 2  (Guru3D custom timedemo)
Halo: Combat Evolved

3DMark03
3DMark05
AquaMark 3
Return to Castle Wolfenstein
Doom 3

Cop

Copyright 2005 - Guru3D.com

 

 


Frames per Second (FPS)

Now what you need to observe is simple, the numbers versus the screen resolution. The higher the better.

The numbers represent what we call FPS, this means Frames per second. A game's Frames per second is a measured average of a series of test. That test often is a timedemo, a recorded part of the game which is a 1:1 representation of the actual game(play). After forcing the same image quality settings this timedemo is then used for all graphics cards so that the actual measuring is as objective as can be for all graphics cards.

If a card reaches >30 FPS then the card is barely able to play the game. With 30 FPS up-to roughly 40 FPS you'll be very able to play the game with perhaps a tiny stutter at certain, intensive on the graphics card, parts.

When a graphics card is doing 60 FPS at average or higher then you can rest assured that the game will likely play extremely smooth at every point in the game.

You are always aiming for the highest possible FPS versus the highest resolution versus the highest image quality.
 

Frames per second Gameplay
 <30 FPS very limited gameplay
30-40 FPS average yet playable
40-60  FPS good gameplay
>60 FPS best possible gameplay
 

     

 

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