Gears of War 4 DX12 PC graphics benchmark review

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DirectX 12: graphics card performance 1080p

We test at ULTRA quality settings. Your sweet spot might be is high quality and 1080P if you have less then 3GB of graphics memory. 4GB graphics memory (often referred to as VRAM) really is a sweet-spot for GOW 4. For PC gaming your goal always should be 60+ FPS. However, we say 40 FPS for any game should be your minimum threshold, while 60 FPS (frames per second) or higher can be considered optimal.
  

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Processor wise we use tweaked Core i7 5960X (8-cores @ 4.3 GHz). As you can see the game utilizes multiple cores, seven are heavily used, three more or less and the remaining ones not so much or at all. We use the processor on the X99 platform with 16GB quad-channel memory clocked at 2400 MHz.
  

Above an example of the game rendered at 2560x1440 with an GeForce GTX 1080 in Ultra quality mode.

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Above you can see resolution scaling versus image quality settings, each step downwards in quality e.g. going from Medium to High quality bring significant performance gains. Most high-end and enthusiast cards can handle and HIGH and Ultra Quality settings quite easily up-to WQHD. All mainstream to high cards are advised to run at high quality settings up-to 2560x1440 if you have less then 4 GB of VRAM. B
ut let's start the benchmarks at Full HD, the acronym for a pixel resolution of 1920x1080.
 

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The type of game you play is always relevant though, an first person shooter game is nice at 50 to 60 fps , an online shooter on a 144Hz monitor feels better at 100+ fps. And totally on the opposing side, for RPG gaming things are different for which we are comfortable with an FPS ranging as low as 30~35 FPS. For Gears of War 4 roughly 40 FPS should be your minimum sweet spot. So gaming below 40 FPS is consider to be poor. At all times if your framerate is low, you can opt to change in-game image quality settings.  Not an issue for any modern card really, even at Ultra Quality settings.

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