Galaxy GeForce 6600 review

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Return to Castle Wolfensteinimageview.php?image=102This game is powered with a highly optimized Quake III engine. We tested the graphics card with high detail settings and of course a heavy duty time-demo.

Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing.

A highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all.

That being said, RTCW boasts very nice textures, impressive effects and fantastic character models.

 

 

 

RTCW 800x600 1024x768 1280x1024 1600x1200
6600 4xAA 8xAF 142 125 91 65
x600 126 126 121 96
6600 149 149 141 126
6600 Overclocked 149 149 144 131
6600GT 150 150 149 146

Any high-end range graphics card to date will experience flat out CPU limitation with this game. What happens here is that the GPU (Graphics processor) is awaiting data/calculations from the processor. The processor is not fast enough thus the graphics core cannot deliver any faster, yes even with a P4 3.6 GHz CPU.

Now at your standard settings this game is eaten alive by all high-end and mid-end graphics cards and that makes sense as it is aging. Yet even now it still a fantastic game to play. But since this game is so easy to handle for the graphics card we can really kick the card in the, and excuse my language here, nuts by enabling 4xAA and 8xAF and even then it remains very playable... yikes that's nice for a mid-range product!

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