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Guru3D.com » Review » Far Cry 6: PC graphics performance benchmark review » Page 7

Far Cry 6: PC graphics performance benchmark review - Raytracing, CPU Benchmark Videos Raytracing

by Hilbert Hagedoorn on: 10/06/2021 12:59 PM [ 5] 121 comment(s)

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Processor usage

Looking at threaded behavior this game work really well with any six core and upward processor. But yeah, six to eight cores for best results (is twelve to sixteen threads).

 

 

The game definitely likes and utilizes multi-core processors and thus threads. However, we can't say that we're stressing the CPU heaps. here we used an RTX 3080 at 2560x1440 to push framerates (DXR disabled).

Shader / Raytracing (+FSR) performance

Granted you need to look hard at times to be able to tell the difference with Raytracing on/off. But hey, the game does support it. We grabbed compatible graphics cards to see what the performance will be like, in a spread of the three main resolutions. And with any of the cards, up to 2560x1440 is extremely playable. Next to that we'll enable FSR and see if that works.

 

 

What you are going to notice is that ALL Raytracing compatible graphics cards will have a hard time passing 80 FPS, yes the game engine again is hitting some sort of bottleneck in DXR mode. However, the results are very interesting.  Raytracing enabled (reflections+shadows) takes roughly a 25% performance hit overall, not bad. However, FSR really helps you get that little extra. In UHD for example you'd sit at 40+ FPS on average, with FSR enabled you're hovering in the 60+ FPS domain.

 

 

In our experience, if you can afford RT it in terms of performance then you should use both ray tracing features. If, on the other hand, your frame rate budget is tight, the reflections can be switched off. That costs a bit of visual quality but brings in a lot of additional speed. Ray tracing shadows surprisingly enough should remain activated, because they bring a clearly visible graphic boost without costing too much performance.

The RTX 3060 Ti with Raytracing enabled ran into issues at Ultra HD, enabling FSR actually fixed that. Here as well e see a similar overall performance hot with Raytracing, and with FSR enabled you're close to that 80 FPS domain. Below are some charts with Raytracing enabled ONLY, on the next page we'll add FSR results.

 

The HD texture pack is hurting a couple of cards it seems. The RTX 3070 Ti btw crashed with solely RT enabled, however the combination RT+FSR worked fine (see next page).

Video benchmark examples.

Below I have recorded two benchmarks runs, the first default shading rasterizing, the second has raytracing and DLSS enabled. Both videos are recorded at 3840x2160 (Ultra HD). Watch and see if you can spot the differences.  

Above: DirectX 12 + TAA 

Above: DirectX12 + Raytracing + FSR 




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