F1 2022: PC graphics performance benchmark review

Game reviews 126 Page 4 of 9 Published by

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Raytracing, CPU utilization, Benchmark Videos Raytracing

Processor usage

Looking at threaded behavior this game work really well with any six core and upward processor. Six to eight cores for best results (is twelve to sixteen threads).


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The game clearly prefers and uses multi-core computers and, consequently, threads. We cannot, however, claim that we are pressuring the CPU heaps. To boost framerates, we used an RTX 3090 Ti at 2560x1440 (DXR disabled) to push framerates and thus CPU overhead.


Graphics memory (VRAM) usage

How much graphics memory does the game use in comparison to your display resolution with different graphics cards and VRAM sizes? So, have a look at the figure below, which compares the three primary tested resolutions. The chart's mentioned MBs represent the measured utilized graphics memory throughout our testing. Remember that these are never absolute values. Graphics memory utilization in games can vary depending on the game setting, activities and track. Once you begin to walk around in-game, this game will eat graphical memory; memory consumption is dynamic and can alter at any time. The greater the use, the denser and more complicated the scene (for example, entering a scene with a lot of buildings or plants). With your settings close to the maximum "Ultra," this game strives to keep under the 8 GB mark. In Ultra HD, that swiftly increases to around 9.5 GB. We consider 8GB to be a reasonable starting point for any standard graphics card. Raytracing consumes somewhat more VRAM, around 200 MB when enabled.


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Image Quality settings - Raytracing performance blows! 

To be sure, you have to look closely at times to discern the difference between Raytracing on and off. But, well, the game supports it. We gathered appropriate graphics cards to check how they performed across the three primary resolutions. And with any of the GPUs, resolutions of up to 2560x1440 are highly playable.


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Medium and high disable raytracing, observe the perf difference. That's an RTX 3070 Ti btw.


Video benchmark examples to visualize image quality

Below I have recorded several sets of benchmarks runs;

  1. default shading rasterizing; TAA ON with raytracing OFF
  2. default shading rasterizing; TAA ON with raytracing ON 
  3. DLSS enabled (RTX 3070 Ti)
  4. FSR 1.0 enabled (RX 6800 XT)

The videos are recorded at 3840x2160 (Ultra HD). Watch and see if you can spot the differences.  

 

Above: default shading rasterizing; TAA ON with raytracing OFF

Above: default shading rasterizing; TAA ON with raytracing ON

Above: DLSS enabled (RTX 3070 Ti)

Above: FSR 1.0 enabled (RX 6800 XT)

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