Dragon Age: Inquisition VGA graphics performance review

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FCAT Frametime Performance Multi GPU

 

Frametime Performance Radeon R9 295x2 

With a benchmark technology called FCAT on the following two pages, we will look into Frame Experience Analysis. Basically with the charts shown we are trying to show you graphics anomalies like stutters and glitches in a plotted chart. Lately there has been a new measurement introduced, latency measurements. Basically it is the opposite of FPS.

  • FPS mostly measures performance, the number of frames rendered per passing second.
  • Frametime AKA Frame Experience recordings mostly measures and exposes anomalies - here we look at how long it takes to render one frame. Measure that chronologically and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off. 
Frame time
in milliseconds
FPS
8.3 120
15 66
20 50
25 40
30 33
50 20
70 14

We have a detailed article (read here) on the new FCAT methodology used, and it also explains why we do not use FRAPS anymore. Frametime - Basically the time it takes to render one frame can be monitored and tagged with a number, this is latency. One frame can take say 17 ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches; basically anomalies that are visible on your monitor.

What Do These Measurements Show?

Basically, what these measurements show are anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I'd like to run through a couple of titles with you. Bear in mind that Average FPS matters more than frametime measurements. 

Frame Pacing Enhancements Multi GPU


 

295x2

Above an AMD Radeon R9 295x2 rendering in Crossfire. As you can see, the results are near perfect with very little deviation in frame pacing. meaning you are looking at excellent frame-rates without micro-stuttering or serious enough anomalies.

 

Gtx980sli

And above we have Nvidia with the GeForce GTX 980 in SLI, as you can see that's roughly the same result, excellent. 


Sli-vs-cfx

In fact if you layer the graphs of both the Crossfire and SLI system, you'll notice very little deviation. Very nice. 

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