Crucial PC3200 - DDR400 Memory

Memory (DDR4/DDR5) and Storage (SSD/NVMe) 368 Page 5 of 6 Published by

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Performance - Unreal 2003

Unreal 2003The Unreal Tournament 2003 benchmark is much more modern than Quake III. A nice little addition to UT2003 is that it has a built-in benchmark utility.  You cut2003.gifan find the benchmark in the system subdirectory for the game after it installs.  The file is appropriately named 'benchmark.exe'.  Run this file, select the resolution you want to benchmark, and it will go through 4 different demos, 2 are "flyby" and 2 are "botmatch" demos.  The flyby demos give you an idea of how high frame rates would be without bots, while the botmatch demos give you an idea of what kind of fps you can expect while actually playing the game. The benchmark actually leverages more cpu and graphics intensive technologies that the engine is capable of.

In this Unreal2 benchmark we'll take a somewhat different approach, we again raise the frontside bus of the PC towards 155 MHz and are going to check the difference between RAM timings to proof to you that a game indeed is sensitive to bandwidth speeds and timings also.

Unreal 2003 FlyBy BotMatchDDR 400 (2:7:2:2) n/a n/aDDR 400 (2.5:7:3:3) 194 63DDR 375 (2:7:2:2) n/a n/aDDR 375 (2.5:7:3:3) 188 63DDR 300 (2:7:2:2) 184 60DDR 300 (2.5:7:3:3) 182 56

Again we can make note of the fact that differences in memory timings and frequency without a doubt have an impact on gaming performance. Okay agreed, it's not a visible difference in particular with Unreal 2003 but then again every little bit helps if you want to build that high performing gaming-rig right ?
 
As you can see again a 100 Mhz shows a significant performance increase. I also included some results with agressive ram timings to show you that it does make a difference.
 

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