Creative Labs 3D Blaster 5 FX5900 Review -
Page 8 - Splinter Cell
New in our Benchmark suite is the very popular game Splinter Cell. Making a believable world for a spy to play in is quite a daunting ta
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative is dubbed Third Echelon. Denied to exist by the U.S. government, Third Echelon deploys elite intelligence-gathering units consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.
You have the right to spy, steal, destroy and assassinate, to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.
You are Sam Fisher.
You are a Splinter Cell.
Splinter Cell has two shadowing techniques, Projector and Buffer mode. We force Projector mode in high detail on all graphics cards. Again, graphics cards without shader capabilities will run into a problem as they do not support it. We are talking about GeForce4 MX and earlier models only. With that in mind this software really is an excellent benchmark. Small sidenote, we are not using the standard timedemos. We made one ourselves that stresses the filtrate of a graphics card and will utilize the CPU very little.
Let's take a look at some of the benchmark numbers. Unlike some of the future games Splinter Cell doesnt use per-pixel lighting, so the framerate should be quite good even for owners of mid-end PCs.
Splinter Cell 1.2b | 800x600 | 1024x768 | 1280x1024 | 1600x1200 |
FX 5600 | 22 | 19 | 15 | 12 |
9600 256 | 23 | 15 | 16 | 13 |
9600 Pro | 32 | 28 | 22 | 18 |
FX 5700 Ultra | 33 | 28 | 23 | 18 |
9700 Pro | 45 | 40 | 32 | 27 |
FX 5900 | 47 | 40 | 32 | 26 |
Blaster5 FX 5900 | 47 | 40 | 32 | 26 |
FX 5900 Ultra | 53 | 45 | 36 | 30 |
9800 Pro | 50 | 45 | 35 | 31 |
FX 5950 Ultra | 54 | 46 | 37 | 31 |
When you look at the results table in bold blue Blaster5 FX5900 is of course the graphics card. The FX 5900 you can see in the list is the reference model. 9600 256 is the Radeon 9600 256 MB version, FX5600 the GeForce FX 5600 and so on. All results are done with the help of a Pentium 4 2.8 C class (800 MHz FSB) CPU based rig with the help of 400 MHz Dual channel DDR memory (review here).
The results are looking very promising, you definitely can notice here that we are using a high-end graphics card. As expected the GeForce FX 5950 leads the chart. Splinter Cell is a DirectX 8/9 title and can handle Pixel Shaders if your card supports it. The downside of this nice piece of software is that it has different modes for different classes of hardware. We designed a configuration that is nearly the same for all graphics cards
We left out the results for Anti Aliasing in this particular benchmark. The lighting model causes odd visible rendering errors within AA and reproduces odd results. Ubisoft posted and confirmed this on their website.
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