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Colin McRae Dirt 2 VGA Graphics performance review -
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The game is loaded with post processed effects like blur and depth of field. Mind you that we made a small mistake in the screenshots, we have the wrong aspect ratio applied -- as I just now realize. It's a little stretched.
The objects are rich in detail, the people tessellated, we have high quality textures, likely very long shaders are used. Look at the sun reflections on the water -- I mean it is looking gorgeous alright.
The playback mode is a very nice feature. It will also allow you to focus a little more on the DX11 effects as shown in the video on the previous page. But let's go check out some benchmark results.
We'll test both DX9 and DX11.
Colin McRae Dirt 2 VGA Graphics performance review
Last week Codemasters released a two level playable demo allowing you to play the game on both DX9 and DX11 (if you have a Radeon HD series 5000 card that is). Also integrated is a benchmark mode, very handy. Now we'll not be using the standard benchmark yet our own scripted test run in the Ensenada Port circuit set in Baja California level where we can drive through sand, mud and water to measure the most prominent DX11 features like DX11 Hardware tessellation, Geometry instancing and displacement mapping -- plus obviously more complex shader usage. let's go check out both the DX9 and DX11 image quality and performance.
Last week Codemasters released a two level playable demo allowing you to play the game on both DX9 and DX11 (if you have a Radeon HD series 5000 card that is). Also integrated is a benchmark mode, very handy. Now we'll not be using the standard benchmark yet our own scripted test run in the Ensenada Port circuit set in Baja California level where we can drive through sand, mud and water to measure the most prominent DX11 features like DX11 Hardware tessellation, Geometry instancing and displacement mapping -- plus obviously more complex shader usage. let's go check out both the DX9 and DX11 image quality and performance.
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