Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Corsair H170i Elite Capellix XT review
Forspoken: PC performance graphics benchmarks
ASRock Z790 Taichi review
The Callisto Protocol: PC graphics benchmarks
G.Skill TridentZ 5 RGB 6800 MHz CL34 DDR5 review
Be Quiet! Dark Power 13 - 1000W PSU Review
Palit GeForce RTX 4080 GamingPRO OC review
Core i9 13900K DDR5 7200 MHz (+memory scaling) review
Seasonic Prime Titanium TX-1300 (1300W PSU) review
F1 2022: PC graphics performance benchmark review

New Downloads
FurMark Download v1.33.0.0
Intel ARC graphics Driver Download Version: 31.0.101.4091
Corsair Utility Engine Download (iCUE) Download v4.33.138
CPU-Z download v2.04
AMD Radeon Software Adrenalin 23.1.2 (RX 7900) download
GeForce 528.24 WHQL driver download
Display Driver Uninstaller Download version 18.0.6.0
Download Intel network driver package 27.8
ReShade download v5.6.0
Media Player Classic - Home Cinema v2.0.0 Download


New Forum Topics
Amernime Zone AMD Software: Adrenalin / Pro Driver - Release Discovery 22.12.2 WHQL What reason to go to Windows 11? Microsoft Now Is Proactively Informing Windows 10 users to update to Windows 11 AMD Confirms Strategy of Restraining Chip Supply to Maintain High CPU and GPU Prices Samsung Issues new Firmware to prevent Dying 980 Pro SSDs AMD Ryzen 7 7700X sees price drop to $299 Forspoken Benchmark Test & Performance Analysis Review Netflix threatens to ban customers who share an account unauthorized AMD Software: Adrenalin Edition 22.11.2 - Driver download and discussion CORSAIR introduces the new VENGEANCE a8100 and i8100 gaming PCs




Guru3D.com » Review » Battlefield V: PC graphics performance benchmarks » Page 4

Battlefield V: PC graphics performance benchmarks - Quality modes, frametimes, CPUs

by Hilbert Hagedoorn on: 11/09/2018 04:36 PM [ 5] 0 comment(s)

Tweet

Quality modes and performance

Right, before we dive into the deeper stuff, we look at the guys and gals on a budget. This game offers four primary quality settings modes from Low to Ultra High. Considering at 1080p even entry-level graphics cards achieve good frame-rates at Ultra high setting, this will be the quality settings used. Hey, you are playing games on a PC, and that is all about the PC experience, proper image quality. While we test at ultra quality settings, we also understand that many people have a budget graphics card.

In the above two charts, you can see the differences in performance in-between the three quality modes versus Full HD (1920x1080), WQHD (2560x1440) but also Ultra HD (3840x2160). We tested both DX11 and DX12 as you can observe. Should you need to drop a quality mode performance wise, high-quality mode already makes a substantial enough difference. Low and medium quality modes are just not worth the image quality or performance benefit IMHO (unless you use an IGP or something). The card used above in the chart is merely a GeForce GTX 1060 6GB.

CPU Scaling - AMD Ryzen and Intel

We often get asked, what is the framerate with a Ryzen processor, or what happens if you overclock that Ryzen to 4.0 GHz. So we will do just that. We take a Ryzen 7 2700X and look at a 5960X clocked to 4200 MHz, and then finally the new Core i9 9900K with its intensely high clock frequency. 

    

 

This 8-core CPU test is paired with a GeForce RTX 2080 Ti as it is a heavily CPU limited graphics card. The results show alright with 10 to 15% more FPS in the lower resolutions. With say a GeForce GTX 1080 Ti it all would be more or less the same. But that means, if your graphics card is expensive enough, faster CPU frequencies do matter.

 

CPU core scaling

We've also performed some CPU core scaling, and the results are very interesting. Four cores with no SMT/HT performs worst. However, the most interesting observation is that when we disabled hyperthreading in a 6 or 8 core configuration, the performance overall increased substantially in the CPU bound resolutions for the RTX 2080 Ti.

Frametime and latency performance

The charts below will show you graphics anomalies like stutters and glitches in a plotted chart. Frame time and pacing measurements. 

Frame time
in milliseconds
FPS
8.3 120
15 66
20 50
25 40
30 33
50 20
70 14
  • FPS mostly measures performance, the number of frames rendered per passing second.
  • Frametime AKA Frame Experience recordings mostly measures and expose anomalies - here we look at how long it takes to render one frame. Measure that chronologically and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off. 

We have a detailed article (read here) on the methodology used. Basically the time it takes to render one frame can be monitored and tagged with a number, this is latency. One frame can take say 17 ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches; basically, anomalies that are visible on your monitor. What these measurements show are anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I'd like to run through a couple of titles with you. Bear in mind that Average FPS often matters more than frametime measurements. 

As you might have observed, we're experimenting a bit with our charts to give it a little more clarity. At the left side, you can see the frame time in milliseconds (ms). At the x-axis, 30 seconds of the game spread out over roughly 1400~1500 frames. Please understand that a lower frame time is a higher FPS (!), so for these charts, lower = better. Huge spikes would be stutters, thicks lines would be bad frame pacing, and the graduate streamlining is framerate variation.  

Direct X 12 frametimes

With the frame times and pacing out of the way, we can do some other stuff. The technique used is really handy to measure other stuff to check out behaviouristics. 

AMD, I took the popular Radeon RX 580 at WHQD here. This frametime result shows what's going on with DX12, lots of small bumps and stutters. The GeForce cards crashed with our frame capture software in DX12 ergo I cannot present you a result for any NVIDIA card (at this time) with DX12. The feel, however, was the same and we expect a similar plot as this is a game engine thing. 

DirectX 11 frametimes

Above you can see a GeForce GTX 1080 Ti at work, that's Ultra HD 3840x2160. Overall much smoother pacing and frametimes. The one (massive) stutter was a real thing alright.




8 pages « 3 4 5 6 next »



Related Articles
Battlefield V: DLSS PC Performance Update
EA and DICE have added DLSS support for Battlefield V. Combined with a new 418.91 driver from NVIDIA we check out the benefits and disadvantages of what is called AI AA in this small first update with...

Battlefield V: PC graphics performance benchmarks
In this article, we'll check out graphics card performance with Battlefield. The AAA game titles released earlier and is looking to be a keeper....

Battlefield V Open Beta: PC performance benchmarks
In this quick article, we'll check out some graphics cards with Battlefield V Open Beta. The performance is a mixed bag, the however is shaping up to be something really good....

Battlefield 1 PC graphics benchmark review
It's that time of the year, EA is finally releasing Battlefield 1. We will look at the game in our geeky gamer way. We'll test the game on the PC platform relative towards graphics card performance...

© 2023