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Guru3D.com » Review » Battlefield Hardline VGA graphics performance review » Page 3

Battlefield Hardline VGA graphics performance review - VGA Image Quality Settings and Test System

by Hilbert Hagedoorn on: 03/25/2015 02:45 PM [ 4] 48 comment(s)

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Image Quality Settings and Test System

Before we begin with the graphics performance tests a little explanation. We use a time based measurement based upon framerate recording. The test is a representative for any modern age GPU. Our rather nice settings are:
 

The graphics cards used in this specific article are:

Radeon R9 290X (8GB)
Radeon R9 290X (4GB)
Radeon R9 290
Radeon R9 285
Radeon R9 280X
Radeon R9 270X
Radeon R9 260X
Radeon HD 7970 GHz
Radeon HD 7950
Radeon HD 7870
GeForce GTX Titan X
GeForce GTX Titan
GeForce GTX 980
GeForce GTX 970
GeForce GTX 960
GeForce GTX 780 Ti
GeForce GTX 780
GeForce GTX 770
GeForce GTX 760
GeForce GTX 680
GeForce GTX 660 Ti
 
So that is a selection of the best and most popular graphics cards anno 2015. Our test will be the a level recording in the EP3 scene where you leave the boat and are active in the level gator bait, a very heavy on the GPU level I must add. This way you can mimic the test at home and compare a little. The benchmark can be quick or slow depending on your graphics card, resolution and image quality settings. Typically for a benchmark run there will be a scene rendered where the output of the number of frames rendered over time equals to an average framerate. 
 
 


Our test system is based on the eight-core Intel Core i7-5960X Extreme Edition with Haswell-E based setup on the X99 chipset platform. This setup is overclocked to 4.40 GHz on all cores. Next to that we have energy saving functions disabled for this motherboard and processor (to ensure consistent benchmark results). We use Windows 8.1 all patched up. Each card runs on the same PC with the same operating system clone.

  • GeForce cards use the latest 347.88 driver.
  • AMD Radeon graphics cards we used the latest 15.3 Beta driver. 
Our test rig was outfitted with this heavy setup to prevent and remove CPU bottlenecks that could influence high-end GPU scores.

Let's head on-wards to the next page where we'll look at some screenshots, then FCAT the game and then start measure several monitor resolutions in terms of relative performance versus quality settings.
 

Above some examples in the level we test in. An outdoor scene. The screenshots are managed by AfterBurner and the colored bars to the left are FCAT frame labels . Again, just a small example where we walk around a little, nothing more. But this level we test and thus benchmark in.




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