ASUS Radeon R9-290 DirectCU II OC review -
AMD Project Mantle
Project Mantle
Some of you guys can probably remember the Voodoo Glide API from 3Dfx in the good old days? Back then 3Dfx created their own API as they could not accomplish with DirectX what they needed it to do. Over time DirectX has become the primary API yet a way too extensive API mostly focused on compatibility as wide as possible. As you have learned, AMD these days is injecting their processors and APUs in game consoles as well, including pending ones. The biggest complaint from game developers is that they have to develop games for consoles and then port it back to PC, which is a very time consuming and resource demanding thing to do for any company. It eats away chunks of money from budgets they really do not want to spend. Keep that in the back of your mind.
AMD introduced Mantle. Mantle could be best described as a graphics API similar to OpenGL or DirectX but without the extensive overhead, basically to make life easier for programmers. Mantle is AMD's own DX HLSL compatible API in which game developers can address the GPU with much less overhead way more quickly. Next to that, by using Mantle, developers can open up the GPU completely and gain the maximum out of it.
As such Mantle is a very big thing for AMD, the Frostbite engine is going to support it, we heard rumors about CryEngine and imaginine that the Unreal engine will support it as well. If that happens then a big chunk of upcoming games could be Mantle compatible. Mantle’s low-level API, paired with Mantle graphics drivers, and grants developers direct access to AMD’s Graphics Core Next (GCN) GPU hardware features, which allegedly allows developers to achieve a far higher level of hardware-optimized performance than is possible with OpenGL and DirectX. In fact, AMD claims Mantle can issue nine times as many draw calls per second as those “high-level,” non-hardware-specific APIs. That’s a major leap in performance.
AMD suggests that this will:
- Be a major performance improvement over the current generation
- Add many new graphics features to empower game developers
- Trigger large investments in game engine technology
Project Mantle is in Beta stages, but during a GPU 14 Tech Days presentation, an announcement was made that Frostbite 3 would have support for Mantle. The first game running on Frostbite 3 to benefit from Mantle will be Battlefield 4 which will get a patch that will activate the Mantle support.
This could be a nice thing for the PC platform, but there's always a "but"; see, the good thing here is that this WILL enable faster performance whilst getting the most out of the graphics processors. The bad thing is that the developers still need to code the games for NVIDIA and Intel on DX anyway, so as promising as this seems in the end it could boil down to more work for the developers, not less.
We review the ASUS ROG STRIX Radeon RX 7600 Gaming OC edition, quite a long name for such a mainstream product. ASUS gave this card their TRIX sauce brining in a bit of extra performance, proper cooli...
ASUS Radeon RX 6700 XT STRIX OC review
ASUS is back with their STRIX OC edition, meet the Radeon RX 6700 Xt with an extensive tweak, dual BIOS, and an exquisite cooler. In Silent BIOS mode you can't even hear this card mate!...
ASUS Radeon RX 6900 XT STRIX OC LC Review
Anyone in for some WAG (Wett Ass GPU)? ASUS just submitted their Radeon RX 6900 XT graphics card for review, and much like the 6800 XT this one shows a bit more TLC as it has been fitted with hybrid c...
ASUS Radeon RX 6800 XT STRIX OC LC Review
ASUS also submitted a Radeon RX 6800 XT graphics card for review, this one is a bit more special though as it has been fitted with hybrid cooling. Yes, you'll see Liquid cooling applied on the primar...