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Guru3D.com » Review » ASUS Radeon R7-370 STRIX Review » Page 3

ASUS Radeon R7-370 STRIX Review - The Technology & DirectX 12

by Hilbert Hagedoorn on: 06/18/2015 01:56 PM [ 3] 12 comment(s)

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The AMD refresh lineup

So, as you guys know AMD has been respinning their GPUs quite a bit, the oldest one is 3 years old, the Hawaii GPU as reviewed today actually already has been with us ever since late 2013, you know it as the GPU used in the Radeon R9 290 and 290X. For a quick refresh here's an overview.
 

  • The Hawaii GPU used on the Radeon R9 290X is now used in the Radeon R9 390X but rebranded to Grenada. This series is positioned against the GeForce GTX 970 and 980.
  • The R9 285 is Tonga, which is to be the R9 380, this chip will now be renamed to "Antigua" and is positioned against the GeForce GTX 960. Tonga/Antigua does offer Direct3D feature-level 12_0 support.
  • The Radeon R7 270 series (First Pitcairn (aka Radeon 7800 released three years ago) then called Curacao) will be the 370 series tagged as Tobago. The 260 (Bonaire) is gonna be the 360 series. And so on.
  • The one new chip is of course Fiji, it will get two SKUs, based on a Pro and XT GPU model. We expect a liquid cooled version, and likely a lower clocked less specced Pro model with air-cooling of some sort. Probably just one SKU will launch initially though. 


R7-265 (previously the R7850 GHz / Pitcairn Pro)

  • Stream Processors 1024
  • Clock Frequency up-to 925 MHz
  • 1.89 TFLOPS compute performance
  • 2 GB memory at 5.6 Gbps / 256-bit
  • 150W TDP
  • PCI-E 3.0
  • API - DirectX 12 / OpenGL 4.4 / Mantle

R9-270X (previously the R7870 GHz / Pitcairn XT)

  • Stream Processors 1280
  • Clock Frequency up-to 1.05 GHz
  • 2.69 TFLOPS compute performance
  • 2 or 4 GB memory at 5.6 Gbps
  • 180W TDP
  • PCI-E 3.0
  • API - DirectX 12 / OpenGL 4.4 / Mantle

R9-370 (previously the R7870 GHz / Pitcairn XT)

  • Stream Processors 1024
  • Clock Frequency up-to 975 MHz
  • 2 TFLOPS compute performance
  • 2 or 4 GB memory at 5.6 Gbps
  • 110W TDP
  • PCI-E 3.0
  • API - DirectX 12 / OpenGL 4.4 / Mantle

As stated, the R7-370 is based off Pitcairn Pro, you guys know this GPU as Radeon HD 7850. AMD bakes the GPU on a 28nm node, in very simple wording that means they can put more transistors on a smaller processor die area, typically resulting in less power consumption as well. The Radeon Pitcairn graphics core has a good 2.8 Billion transistors. Memory wise the R7-370 card in it's reference design will pack either 2 or 4 Gigabyte of DDR5 memory.
 

The memory bus is 256-bit, but combined with the GDDR5 memory (which is quad data rate) you do get a decent chunk of much needed memory bandwidth, which the GPU certainly can use. The memory clock will be 1400 MHz, being quad data-rate (GDDR5) that results in an effective data rate of 5600 MHz or 5.6 Gbps. This will give the graphics card 179 GB/sec of framebuffer bandwidth to do its thing in. The GPU packs 2.8 billion transistors,has 64 TMUs and 32 ROPs. 

 

Direct X 12 - feature level support

With Windows 10 just around the corner there has been a lot of talk about DirectX 12 support for the AMD refresh graphics cards. DX12 is going to be a massive improvement for PC gaming. The low DX API overhead is going to work wonders in terms of CPU utilization and increased numbers of objects in a 3D scene thanks to that low overhead. AMD does support DirectX 12, but not completely (but neither does Nvidia with the previous-gen products). The current generation GCN based GPUs don’t offer full DirectX 12 support, they are limited to Feature Level 11_1 & 12_0 while the competition with Maxwell have full Feature Level 12_1 support.

 


Make no mistake though, while the higher feature level is not supported, the most important ones, low API overhead and tiled resource, are supported. For GPUs of this age there thus indeed is proper DX12 support, at the very least for the most important features.

The reference DirectX 12 API (Feature Level 11_0) offers performance aimed features, two other levels offer graphics quality features. Feature level 12_0 comes with Tiled Resources, Typed UAV Access and Bindless Textures support. Feature Level 12_1 has the Raster Order Views, Conservative Raster and Volume Tiled Raster enabled on the API. For AMD this means that their latest cards will support Feature Level 12_0 - NVIDIA’s Maxwell 2.0 architecture (900 series) have support for Feature Level 12_1. AMD cards that feature level 12_ 0 support include cards as old as Radeon HD 7790, Radeon R7 260 (X), Radeon R9 285, Radeon R9 290 (X) and R9 295X2.

AMD's Robert Hallock stated that there’s no problem with not featuring DirectX Feature Level 12_1 support since features are performance enhancing tools which are already available in 11_1 and 12_0 and most games won’t rely on utilization of 12_1. So this is all directly related to the GCN revision, in an overview it would look a little something like this,

Graphics cardGraphics Core Next ArchitectureDirectX feature level
Radeon HD 7000 series GCN 1.0 DX12, feature level 11_1
Radeon HD 7790 GCN 1.1 DX12, feature level 12_0
Radeon R7 260 (X) &360 GCN 1.1 DX12, feature level 12_0
Radeon R9 270 (X) & 370 GCN 1.0 DX12, feature level 11_1
Radeon R9 280 (X) GCN 1.0 DX12, feature level 11_1
Radeon R9 285 & 380 GCN 1.2 DX12, feature level 12_0
Radeon R9 290 & 290 (X) GCN 1.1 DX12, feature level 12_0

For those interested, here's an overview for Nvidia as well for fair comparison:

Graphics cardDirectX feature level
GeForce 900 Series (Maxwell 2.0) DX12, feature level 12_1
GeForce 700 Series (Maxwell 1.0) DX12, feature level 11_0
Partial feature level 11_1 support
GeForce 700 Series (Kepler) DX12, feature level 11_0
Partial feature level 11_1 support
GeForce 600 Series (Kepler) DX12, feature level 11_0
Partial feature level 11_1 support
GeForce 500 Series (Fermi) DX12, feature level 11_0
Partial feature level 11_1 support
GeForce 400 Series (Fermi) DX12, feature level 11_0
Partial feature level 11_1 support
 

More info on partial support can be found here.




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