AMD Athlon XP 3200+

Processors 199 Page 10 of 11 Published by

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Page 10 - Performance - Overclocking

OverclockingThe luxury of receiving a press-sample CPU has certain advantages. In this case the processor was unlocked, and well .. I have just the mainboard to deal with that. We where able to overclock the CPU with another 100 MHz towards 2300MHz, by itself it does not look like that much of an overclock. We simple increased the multiplier and core voltage until the processor could handle no more. We got it up-to roughly 2400 MHz and it would still post yet was unstable. With better cooling we probably could have gotten it stable.

Let's show off some overclocking results.

Performance - Serious Sam Second Encounter

imageview.php?image=175The Serious Engine can render huge distances and complex architecture. It is not enough to just make things big. You need to have both large scale architecture and small scale details at the same time. We can render huge towns, beautiful terrains and complex rooms. Reconstruction of ancient Egyptian temple complex at Karnak (from Serious Sam) demonstrates sense of scale and complexity of architecture.

SE is very much like the Quake3 engine in the terms of OpenGL calls. But, since SE is more complicated than Q3Engine, it requires some more OpenGL functions. Pictures from Serious Engine may look awkward, different from what you can see elsewhere. That's because they are filled with bright, natural colors. Serious Engine has powerful lighting and texturizing abilities, so we can avoid dark, gray, nihilistic colors. Ability to create bright, realistic scenes does not imply that dark and moody atmospheres cannot be achieved. On the contrary, Serious Engine has ability to create moody scenes at least comparable with competitive engines. The Serious Engine has shadow rendering algorithms so powerful that it calculates shadows as you move lights in editor. That is extremely important when decorating interiors. You do not have to wait any more to see how your world will look. In the Serious Engine, shadows are always up to date. If you add a column, it will immediately cast shadows.

Serious Sam is powered by 'Serious engine' featuring state of the art technology including:

  • Both complex indoor and outdoor scenes in one engine,
  • Multiple direction gravity,
  • Advanced LOD for loads of enemies at the same time,
  • Directional light for daylight scenes,
  • Portals and mirrors,
  • Truly dynamic volumetric fog and haze,
  • Both skinned and multi-part models combined,
  • Hyper-texturing and hyper-mapping for life-like richly detailed environments,
  • High polygon count multi-resolution meshes,
  • Photo-realistic lens flares with real-time lens reflections,
  • Advanced particle system,
  • Procedural textures (water, fire, smoke, plasma, electricity),
  • Photo-realistic reflections, specularity and bumps,

Right, let's take a look at the performance that we measured with Serious Sam the Second encounter.

Serious Sam 800x600 1024x768 1280x1024 1600x1200
Athlon XP 3200+ 131 124 104 78
2300 MHz+ 139 130 105 78

As you can see the performance immediately rises. Let's ee if it does the same in Unreal Tournament 2003:

Unreal Tournament 2003 640x480 800x600 1024x768 1280x1024 1600x1200
Athlon XP 3200+ 229 227 210 153 108
2300 MHz 242 242 216 153 108

Of course Unreal reacts immediately towards a higher processor speed. Really imressive results I migth add. Let's go to the conclusion

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