AMD Athlon 64 FX-60 Processor

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Half-Life 2
The moment the entire graphics industry was waiting for is here, after a delay or 200 one of the biggest titles in the history of PC games was released by Valve, Half-Life 2. Gameplay that should be extraordinary, sound that'll make you drool and a first time graphics experience that'll make the choice between doing the "thing" or playing this game a difficult one.

Gordon Freeman is back! Along with scientist Eli Vance and his daughter Alyx, your mission is to save the planet from total alien supremacy. See, that petite incident in Black Mesa was just the beginning: now those pesky Xen invaders and a new threat called the Combine have spread across the whole Earth, causing massive amounts of death and destruction. Its up to you to set things right.

The source engine provides a gritty realism that surpasses (marginally) even Doom 3s "Super-real" prowess. While maybe not as visually spectacular as Doom 3, HL2s lighting seems a lot more "natural". Let me put it like this, Doom 3s lighting can seem like someone has inserted a laser light show onto Mars making it almost too spectacular, where as HL2s lighting is just "accepted" by the eye as lights reflect, and create shadows with precision, streaming through windows with an unnerving realism.

For HL2 we recorded our own timedemo. We opted for the riverboat level where complex shaders will make things rough on the graphics card.

HL2 is is very CPU limited and as it seems very single-threaded focused. The FX-60 really looses a lot of performance due to it's lower clock-speed here. So pretty much only one core is working in the game and the other one is sitting there doing nothing. Such a waste of valuable resources. Still, even with one core we see top notch performance.

Aquamark

Again an application that is very single-threaded oriented. And obviously the FX-57 is again a little faster.

3DMark03 & 05 & 06
The latest in the 3DMark benchmark series built by Futuremark Corporation (formerly known as MadOnion.com). More than 5 million benchmark results have been submitted to Futuremarks Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremarks latest benchmark, 3DMark03, continues this tradition by providing a Microsoft DirectX 9 benchmark.

The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems. In this new environment, 3DMark03 will serve as a tool for benchmarking 3D graphics.

I wanted to show you the bandwidth effects with Synthetic gaming software in the form of the 3DMark series. The big advantage is that this software is not at all very CPU dependant, it does make a difference for the 03 series though, which clearly sees a little more CPU dependency then the new 3DMark05.The software runs the reference test run from FutureMark with all options set to default. You can download all this software for free in the Guru3D.com download sections.

3DMark06 - X1900 XTX 512MB Score SM 2.0 SM 3.0 CPU
FX-57 5192 2318 2588 1111
FX-60 5906 2322 2595 1935

In future reviews we'll also include 3DMark06 results as it has a specific dual-core optimized CPU test in there. I ran a little out of time though so here are two results from 3DMark06 in this lovely copy & paste from the spreadsheet :)

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