AMD Athlon 220GE and 240GE review -
Performance Integrated GPU - Dota 2
Performance Integrated GPU - DOTA 2 (DX11)
We'll close with that massive online multiplayer game at 1920x1080, our choice is DOTA 2. While the majority of the time players might be running around alone, slaying creeps and heroes alike, the worst-case scenario in a game of Dota 2 usually is a large-scale teamfight. This fight pushes the CPU and GPU to the maximum: Massive amounts of hero models, hats, particles and spells flying around and dropping the framerate.
Our settings, we use mainly medium quality, but go full throttle on render quality + enabled HQ water and grass.
We also apply:
cl_showfps 2
fps_max 0 //Dota 2 defaults to a 120 fps cap, this gets rid of that
dota_spectator_mode 0
dota_spectator_hero_index 7
host_timescale 0.15
timedemo_start 58200
timedemo_end 59000
And run a timedemo.
We use a publicly available demo file in the Grand Finals of Elimination Mode 3.0, a match between Evil Geniuses and DC (formerly Onyx). We use the DX11 renderer.
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