Specifications
Before we begin let's take brief look at the technical specifications.
Series |
| |||
Model Name |
||||
Graphics Engine |
GeForce4 Ti4800SE |
GeForce4 Ti4800SE | ||
Memory Size |
128MB DDR |
128MB DDR | ||
Memory Bus |
128Bit |
128Bit | ||
Engine Clock |
275MHz |
275MHz | ||
Memory Clock |
550MHz |
550MHz | ||
RAMDAC |
350MHz |
350MHz | ||
Max. Resolution |
2048X1536 @75Hz |
2048X1536 @75Hz | ||
Bus Standard |
AGP 8X/4X |
AGP 8X/4X | ||
VGA Output |
Yes (Standard 15-pin D-Sub) |
Yes (Standard 15-pin D-Sub) | ||
TV-out |
Yes |
Yes | ||
Video-in |
----- |
Yes | ||
DVI |
Yes - DVI-I |
Yes¡]DVI-I¡^ | ||
Software Bundled | ||||
WIN DVD |
Yes |
----- | ||
WIN DVR |
----- |
----- | ||
WIN Creator |
----- |
----- | ||
Power DVD |
----- |
Yes | ||
Power Director |
----- |
Yes | ||
3D GAMES |
|
|
In the table below you can pinpoint the exact position of this product compared to compared to other GeForce 4's I suggest you take a look at the following table:
Ti 4800 SE | MX 460 | Ti 4200 | Ti 4400 | Ti 4600 | |
Number of Transistors (Millions) | 63 | 29 | 63 | 63 | 63 |
Manufacturing Process (microns) | .15 | .15 | .15 | .15 | .15 |
Rendering Pipelines | 4 | 2 | 4 | 4 | 4 |
Texture per Pass | 8 | 4 | 8 | 8 | 8 |
Core Clock (MHz) | 275 | 300 | 250 | 275 | 300 |
Memory Clock (MHz) | 275 | 275 | 250 | 275 | 325 |
Memory Amount (MB) | 128 | 64 | 128 | 128 | 128 |
Memory Type | 3.3ns | 3.6ns | 4ns | 3.6ns | 3ns |
RAMDAC | 350 MHz | 350 MHz | 350 MHz | 350 MHz | 350 MHz |
Fill Rate (gigatexels) |
This particular model we are reviewing today should competition wise exactly at Ti 4400 level with it's default 275 MHz core clockspeed. The features of the GeForce4 (read keywords) you need to remember, for the GeForce4 Titanium / NV25 are Accuview, nView, nfiniteFX II Vertex Shaders, nfiniteFX II Pixel Shaders and Lightspeed Memory Architecture II. We'll explain them in the next pages.
The Medusa Ti 4800 SE in action