nVIDIA Riva TNT

April, 12 19999 - Hilbert HagedoornnVIDIA TNT-2
Available : NOW

Recently, in the PC Hardware Industry, we became acquainted with cards like Voodoo2 and Banshee that hit the gaming industry like a storm. If you remember the comparison between almost any two Voodoo2 accelerators, it usually came down to a comparison of software bundles or drivers. And framerates hardly made a difference.

Now we finally have a real competitor to the Voodoo2 and Banshee based card. If you read and believe the tech specs on the nVidia Riva TNT Chipset then this card should be faster. Well, after testing. The TNT equals the Banshee.

What the TNT does bring to the table is resonably impressive considering that in relative comparison, their last 2D/3D chipset (Riva 128) was a total dissaster in terms of overall quality.  The TNT chipset supports 3D, Z-Buffered, resolutions of up to 1600 x 1200 and does support 32-bit rendering giving it a slight visual advantage over 3Dfx's Voodoo2 chipset. (and soon also the Voodoo3 chipset, what is 3Dfx thinking ?!)The image quality on the TNT is vastly superior to that of the original Riva 128, but better yet, it is virtually on par with that of the Matrox G200.  The TNT's image quality can be considered to be virtually on-par with that of the G200.

The 128-bit graphics engine of the Riva TNT chipset is intended to be a direct competitor to the best of the best when it comes to 3D accelerators, bringing a 250MHz RAMDAC for crisp 2D output keeps the TNT on top of 3Dfx's Voodoo2 making the chipset a true high-end
2D/3D combination solution.  Featuring dual internal texture pipelines, the TNT has been claimed to be able to process multi-textured objects in a single pass, picking up where 3Dfx left off, nVidia managed to accomplish this using a single chip instead of using the two separate texelfx processors the Voodoo2 uses.  TNT is looking at a shared 1st place with Voodoo2.

And now after 3Dfx's merger nVIDIA will become/is a true competitor in the hard and fast accelerator market.

2D Features
High performance 128-bit 2D/GUI/Direct Draw Acceleration
Optimized for multiple color depths including 8, 15, 16, 24 and 32bpp
Hardware motion compensation for DVD-playback

3D features
100% hardware triangle setup
TwiN Texel (TNT) 32-bit graphics pipeline
2 texture-mapped, lit pixels per clock
Single pass multi-texturing
Bump mapping
Texture modulation
Light Maps
Reflections Maps
Environmental Maps
Point sampled, bilinear, tri-linear and 8-tap anistropic filtering
Per pixel perspective correct texture alpha
24-bit or 16-bit Z-buffer
Full scene anti-aliasing

Misc. Features
Flicker filtered S-Video connector, supports NTCS and PAL (standard) Integrated 250Mhz RAMDAC supporting up to 1920*1440
AGP 2x support
ga630.JPG (47546 bytes)

Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

Technical Specifications

Controller:
NVIDIA RIVA TNT True 128-bit

Bus Type:
PCI 2.1 compliant
AGP 2X compliant

Memory:
16MB 125MHz SDRAM

Integrated RAMDAC
250MHz

Horizontal Sync Signals:
31.5KHz-108.5KHz

Vertical Refresh:
60Hz-200Hz

Video Playback:
MPEG-1, MPEG-2 (AGP only, U.S. and Canada only), Indeo & Cinepak Multi-tap X and Y scaling and filtering Color space conversion

Connectors:
DB-15 analog monitor connector (VESA DDC2B)

Drivers
Windows® 95/98, including DirectX 6 and OpenGL® ICD Windows NT 4.0, including OpenGL ICD Microsoft WHQL Certified

 

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