It's interesting to learn that major motion picture studios apply 128-bit precision to create rich, realistic computer-generated scenes. By matching these film industry levels of precision, the NVIDIA GeForce FX GPUs enable high-quality images with spectacular cinematic effects, without any artifacts or compromises in quality, and the real-time application of those effects throughout the entire scene. The keywords for GeForce FX are:
One of the early NVIDIA documents we received about 8 weeks ago stated something interesting about performance, the GeForce FX would be able to do:
NVIDIA even included some benchmarks in that initial document, check this out:
In all honesty the numbers seem to be very rough and theoretical, GeForce 4 (NV25) indicates 100% as 1, the rest you can figure out. If indeed the final performance will produce numbers like these then thit is extremely impressive. The numbers will get even more interesting when I tell you that they are based on 1280x1024x32-bit colors at 4x FSAA. The NV25 in this case was a GeForce4 Ti 4600 and HQ Pixel Fill = Dual Anisotropic texture @ 32-bit colors. The received document we received back then clearly stated that DX9 entails a strong shift from bandwidth towards computation. Basically the new bottleneck seems to be computing efficiency over memory efficiency. As stated above the NV30 GPU has 3rd generation LMA, NVIDIA states that entails a 1.0 GHz memory data rate but an internal 48GB/sec effective bandwidth due to LMA III, that remains speculative though.
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