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Performance - Vulpine GLMark
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Vulpine GLMark
is a new kick ass OpenGL benchmark, it can easily replace Quake3 as the standard
OpenGL performance meter. It can even be considered an OpenGL based 3Dmark2001
equivalent, not just because it has mind boggling graphics, but rather because
it is the only benchmark at the moment that makes use of some of the technology
only supported by the Geforce3 so far (i.e Vertex Programs, Texture Shaders,
Register Combiners). On top of that, other advanced features such as hardware
T&L, cube mapping, S3TC, and NV_vertex_array (geometry data is uploaded on to
the memory, only for Geforce line of cards) are used through out the long
running demo.
The benchmark starts with a fly by along an island, with dense trees and the
best damn looking mountains. Although the water could use some improvement, the
environment overall is fantastic and probably one of the best looking and high
detailed outdoor 3D scenery ever created (yes, as good as Giants). Later on, the
demo moves into caves, which lead to secret laboratory and so on. Shadows are
all done in real time, with accordance to the light sources and ton of curved
surfaces.
Instead of giving you a collective
score as in 3Dmark2000, at the end GLMark just gives you an average overall FPS,
and also automatically creates charts and graphs. My only complaint is that it
takes a while for the benchmark to load up. In short, an all round excellent 3D
performance analysis application.
Performance measured in
Frames per Second & High Detail 32 Bit. (+ gf3 means extra GeForce3 options
enabled)
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VulpineGL Mark |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
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Detonator 21.81 |
58.9 |
56.8 |
48.9 |
40.1 |
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Detonator 12.41 |
59.2 |
57.6 |
48.2 |
38.2 |
Well, this surely took a while to
get tested as the demo takes forever to finish. As you can see this very
demanding benchmark clearly likes the new DetonatorXP drivers, it rocks all
resolutions and even 1600x1200 in 32 Bit is running silky smooth. Not a
performance gain to write home about.
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