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The performance leak ...
Reference Detonator 6.16
drivers - Hilbert Hagedoorn
According to our mates over at 3D
Chipset on Monday 14th of August NVIDIA will release release new GeForce/TNT Detonator drivers with revision
6.16, the last known reference drivers where at 5.22. One day
before the release the drivers leaked on the web, I decided to
download and install them and quite frankly I was impressed ! There is
a serious increase of performance to be found in the new update, let
me show you:
I'll start of with some OpenGL
benchmarks made with Quake III timedemo's.
Test System
7ZX KT133
Mainboard (Gigabyte)
AMD 700 MHz Athlon Thunderbird
128 MB CAS2 SDRAM (Corsair
memory)
Creative SB Live! Platinum
3COM 3C900B-TPO Ethernet Card
Windows 98 Second Edition
DirectX 7.0a
NVIDIA GeForce2 GTS - Driver: Detonator 5.22/6.16

| Quake
III - Demo001 |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| Detonator
6.16 |
102.4 |
99.1 |
86.2 |
54.7 |
36 |
| Detonator
5.22 |
100.4 |
94.7 |
74.8 |
42.3 |
28.2 |
The results show above are really
impressive, on several occasions the 6.16 Detonator drivers have an
increase of more than 10 FPS (Frames per Second) in the 1024 and 1280
resolutions. The timedemo's are made in High Quality mode with 32 Bits
color.

| Quake
III - Quaver |
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| Detonator
6.16 |
90.1 |
88.7 |
76.1 |
49.8 |
33 |
| Detonator
5.22 |
88.3 |
85.5 |
70 |
40.7 |
27.6 |
The Quaver timedemo is somewhat
more CPU dependant than for example the Demo001 from ID. Still watch
the numbers closely, once again in all resolutions the results have
increased significant. Also in this table we can see that the maximum
performance hit is in the 1024 and 1280 section.
Next up is of course 3D
mark 2000, once again we notice a huge increase of performance. Check
these stats out:

In almost all
modes/resolutions the results have increased with almost 300 3D
marks, pretty impressive !

I really wonder where
that performance is coming from. Have the drivers simply been
optimized ? Where is this increase coming from, I'm puzzled. I'm sure that in the
next few days a lot of other sites will publish their results too. So,
I'm very curious if this increase in performance will be the same on
other systems. On this Thunderbird 700 MHz system I was absolutely
stunned. An increase of 10 Frames per second in Quake is simply huge
:)


Also, the drivers have
been altered in a few ways and they seem to be valid NVIDIA drivers.
Properties are setup easier and FSAA can bo chosen way better in OpenGL.
That's it for now, If I have
something new to report then I'll update this page when needed.
Update 1
- I just received word from Vorpal over at g256.com
he also tested the new drivers and was absolutely impressed with
them.
I wish I had the time this weekend to
do a full set of benchmarks on these things. What a weekend -
6.11's and 6.16's and apparently they freaking rock.
Dude, I got 10fps better in Quake3
going from the 5.33 drivers to the 6.16 drivers... That's like
going from a GeForce SDR to a GeForce2 in performance.
later,
Vorpal
System:
PIIIcu650@804Mhz, 256M RAM, Elsa Gladic GeForce2GTS
I ran everything at 1280x1024 with all graphics options enabled and
at their highest settings... Quake3 was Demo001, and UT was the
Wicked 400 Demo from The Reverend
QUAKE3
Detonator 5.33 - Score: 39.2 fps
Detonator 6.11 - Score: 45.8 fps
Detonator 6.16 - Score: 49.0 fps
Unreal Tournament
Detonator 5.33 - Score: 16.99 fps
Detonator 6.11 - Score: 17.36 fps
Detonator 6.11 - Score: 17.14 fps
3dMark2000 v1.1
Detonator 5.33 - Score: 2709
Detonator 6.11 - Score: 2741
Detonator 6.11 - Score: 3114 (wow... 10% better)
Village Mark
Detonator 5.33 - Score: 33 fps
Detonator 6.11 - Score: 40fps
Detonator 6.16 - Score: 39fps (a loss of 1fps)
Update -
Hmm, okay the 1st incompatibility problems have been found. I just
checked some games and Need For Speed Porsche Challenge will not display
properly, furthermore the Dagoth Moor benchmark displays has the same
issue that NFS has. It's displaying a pink screen. I have no clue on how
to solve this!
* Solved
-> To fix the pink screen simply flag 'Fog table emulation' in the
drivers Direct3D properties (Thank BLL!)
Update -
Check this out, found at Sharky Extreme) Detonator 3
In addition to the supercharged hardware, the GeForce2 Ultra arrives
with NVIDIA's new Detonator 3 driver. Detonator 3 packs a host of
optimizations for NVIDIA's architecture in general and for the GeForce
architecture specifically, optimizations that boost performance across
both old and new cards. These optimizations include:
i815 and Pentium 4 Optimizations - NVIDIA says their optimizations for
Intel's i815 chipset and the Pentium 4 and its SSE2 will help boost the
speed on those systems. In our testing, the driver is indeed faster than
before on i815 based motherboards, but then it's also faster on every
motherboard.
DVD and HDTV Optimizations - NVIDIA says they are continuing to improve
their HDTV and DVD playback quality. At this stage, whatever
improvements there are, they are subtle enough that we didn't notice
them.
New TwinView and Digital Vibrance Controls - TwinView controls will
allow owners of the GeForce2 MX to easily control their multiple monitor
setups, while Digital Vibrance controls will allow users to adjust color
on their GeForce2 MX and Quadro2 MXR.
Asynchronous Command Processing - NVIDIA tells us that the Detonator 3
driver is more efficient in handling asynchronous commands in OpenGL.
This is one of several reasons for performance improving dramatically.
Advanced Vertex Buffering - Possibly the most exciting new feature of
the Detonator 3 driver is how it can now intelligently determine whether
to store vertex buffer information within the AGP card's memory or
within system memory via AGP. When memory bandwidth gets tight such as
when running at 1600x1200x32bpp, the Detonator 3 driver can use system
memory for storing vertex data, thereby using system memory bandwidth
instead of onboard video card memory bandwidth. And since the driver is
"advanced," it can also determine when system memory bandwidth
is tight and instead use the video card memory for storing vertex data.
Remember, Detonator 3 boosts performance across the entire range of
NVIDIA cards that work with it. TNT2 cards should see less of a boost
than GeForce 256 and faster cards. Detonator 3 is like a free speed
boost to your old NVIDIA card. We love it and wish that other companies
would provide similar driver speed boosts across their entire product
line.
Mystery cleared and solved
!
?!
Comments - Post your findings in our forums, Click here
Have fun - Hilbert,
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