VR-Helmets

(This is the "hi-Res 800" from Cybermind)
I think this is what you might have expected as "Virtual Relity
Device" (in contrast to the 3d-glasses).
These helmets have 2 small screens (most common used are
TFTs/LCDs) in front of the eyes: one for the left and one for the right. By showing (you
might have expected that) 2 slightly different pictures on each monitor, the user will
experience a 3D feeling.
This is a very expensive method. VR-Helmets mostly are expensive
hardware thus making them only affordable for professional users and not us gamers - but
prices are dropping, you can get the "hi-Res 900" for about $3000 for example.
True 3D Displays - The most beautiful
technology of them all is true Stereo without additional hardware on that head of yours.


(Dresden3D's
'D4D' 18.1" 3D-display)
These autostereoscopic devices also use the way to show the eyes two
different pictures, but this is done in a completely different way. There is a very nice
video that shows you how it works in a simple and understandable way: .
Over at you can find a review on that device.
The vertically interlaced stereo-image goes through a prism-mask
which is aligned according to the users position provided by an eye-tracker on top of the
screen. In later versions the eye-tracker will also be used to allow some limited
headtracking for looking around objects.
The price of these devices are...ehm... high. Very high.