Review - Wizard 3D (Voodoo 2) from California Graphics
Thursday - 18th of July 1998 - Hilbert Hagedoorn

                           Perspective correct texture mapping
                           Bi-linear and tri-linear texture filtering
                           Z-buffer (16bpp, integer and floating point)
                           Level of detail (LOD) MIP mapping
                           Sub-pixel and sub-texel correction
                           Bump Mapping
                           Gouraud shading and texture modulation
                           Full 24-bit rendering, dithered to 16-bit RGB
                           14 texture formats including 8-bit compressed (patent
                           pending)and 8-bit palletized formats
                           Full bi-linear blending of palletized and compressed textures
                           2 to 4 MB EDO DRAM frame buffer
                           2 to 4 MB EDO DRAM texture memory                            90 Mpixels/sec sustained fill rate for bi-linear textures, with
                           LOD MIP-mapping, Z-buffering, alpha-blending and fogging
                           enabled
                           180 Mpixel/sec with scan line interleaved configurations
                           3M traingle/sec for filtered, LOD MIP-mapped, Z-buffered,
                           alpha-blended, fogged, textured triangles                            Full hardware triangle setup (independent strips & fans)
                           Anti-aliasing
                           Depth buffering (16-bit linear, 22-bit effective)
                           Alpha blending
                           Per-pixel special effects: fog, transparency, translucency
                           Texture compositing, morphing, animation
                           Linear frame buffer access
                           Single-pass tri-linear filtering
                           Single-pass dual textures per pixel                            PCI bus 2.1 compliant, 33/66MHz
                           Operating systems supported: Microsoft Windows 95,
                           MS-DOS, Windows NT 4.0, Apple Mac OS
                           3D API supported: 3Dfx Interactive Glide, Microsoft
                           Direct3D, OpenGL, QuickDraw, 3D Rave
                           Full software compatibility with Voodoo Graphics, Voodoo
                           Rush