Testing Windows 2000

 

Test 3 - Games - Windows 3.1

As I said earlier, I decided to use Kings Quest 6 for my Windows 3.1 tests since it supports both DOS and Windows.  Unfortunately, when I tried to run the game, it froze while the game was loading.  I even tried changing the desktop to 640x480x256 color, which the game recommends, to no avail.  Games made for Windows 3.1 were designed using WinG, which came before DirectX.  Either support for this early Windows API has been removed, or its a problem specific to this game.  To find out if this was the case, I tried another game designed specifically for Windows, Civilization II.  The game installed fine, but when I try and start the game, I get a stack fault causing the game to crash back to Windows.  I wanted to try some more Windows 3.1 applications or games, but I didn't have any lying around the house anymore, so I couldn't test any more.  Nonetheless, it looks like Win2k does have some trouble with early Windows applications and games, just like Win95 had with Win3.1, and Win98 had with Win95.

 

Test 4 - Games - Direct3D

My next test is with games using Microsoft's Direct3D.  The main concern over D3D is that there have been 4 major builds of DirectX since Windows 95's conception:  DirectX 3.0 all the way to DirectX 7.0 that is included with Windows 2000.  I decided to test a game that was designed using each of the different versions.  For DirectX 3.0, I dug up Shiny Entertainment's MDK.  This was one of the first games to actually take advantage of Microsoft's multifunction API, so I was very skeptical on how it would perform.  However, I was pleasantly surprised.  Except for a slight resolution problem (the game played at a 640x480 resolution while the desktop would only go to 800x600 leaving "noise" filled borders), the game played perfectly. 

 

Test 5 - Games - OpenGL

My final compatibility test was with games that use OpenGL.  Unfortunately I didn't have very many OpenGL games to test, but with just about all OpenGL games out there based on some form or another of the Quake/2/3 engine from iD Software, I figured if one game worked, the rest would probably be about the same.  That being said, the first game I tested was Quake 2.  Game worked great, no glitches, no problems, at all resolutions, and at the same frame rate as on my Win98 system.  The other game I tested was Quake 3: Arena, which like its prequel, also ran fine.  With Q3 already requiring a pretty hefty system to run at all its glory, its no surprise that the performance on my meager system wasn't exactly the greatest. 

 

I really wanted to try out Half-Life's OpenGL, but I'm running pretty low on my hard drive space, and I didn't have a chance to download the latest patch.  Expect some addendums to this report with more testing.  I was also thinking about testing Unreal Tournament's OpenGL, however with D3D being the primary choice for most users and a weaker OpenGL implementation, I didn't bother.  So overall, it looks like those of you who spend hours crafting those deathmatch skills every night won't have to worry about Windows 2000 hurting your fragging power.

 

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

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